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author | Trygve Laugstøl <trygvis@inamo.no> | 2012-03-25 17:46:26 +0200 |
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committer | Trygve Laugstøl <trygvis@inamo.no> | 2012-03-25 17:46:26 +0200 |
commit | d0703775221dc25613f6b81cbe151b54db6cc66c (patch) | |
tree | bcc69080702cef20a2779e019499dc19307f4883 /firmware/LUFA/ManPages/WhyUseLUFA.txt | |
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Board, rev A.rev-a
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diff --git a/firmware/LUFA/ManPages/WhyUseLUFA.txt b/firmware/LUFA/ManPages/WhyUseLUFA.txt new file mode 100644 index 0000000..7a90c67 --- /dev/null +++ b/firmware/LUFA/ManPages/WhyUseLUFA.txt @@ -0,0 +1,46 @@ +/** \file + * + * This file contains special DoxyGen information for the generation of the main page and other special + * documentation pages. It is not a project source file. + */ + +/** + * \page Page_WhyUseLUFA Why Use LUFA? + * + * The LUFA Library has many advantages over implementing the code required to drive the USB AVRs directly. + * It is much more preferable to incorporate LUFA into your existing projects - or even make a new project + * using LUFA - than it is to start from scratch and use the USB AVR registers directly. Some of these reasons + * are: + * + * - <b>Portability:</b> + * The LUFA stack is designed to run (at some capacity) on the entire Atmel range of USB AVRs, regardless of the + * exact USB controller revision used. If you decide to implement your own USB stack, you will either need to + * code around the differences between each USB AVR controller's implementation between different chip models, or + * require your code to run on only one specific USB AVR model series. + * + * - <b>Speed of Development:</b> + * LUFA ships with a wide range of pre-made demos, bootloaders and projects for you to try, learn and extend. Each + * of these demos are tested (where possible) across as many USB AVRs and Operating Systems as possible, to ensure + * that they work under as many conditions as possible. In addition, there are inbuilt class drivers for several of + * the USB classes which you can make use of in your projects with minimal effort. + * + * - <b>Maintainability:</b> + * As LUFA takes care of much of the USB implementation, you can be left to focusing on your actual project's + * functionality, rather than being held back developing and debugging the USB stack code. Since LUFA uses clear APIs + * for USB development, your code will be more readable than if it had the low level USB stack code integrated into + * it directly. Updating the LUFA library is a simple folder-replacement and gives new features and bug fixes in + * seconds each time a new release is made. + * + * - <b>Size:</b> + * Not just requiring less code to make complex USB devices, LUFA (under most cases with the correct compile options) + * requires less FLASH space than Atmel's stack, meaning more space for the user application*. + * + * - <b>Support:</b> + * Since many people are now using LUFA in their own projects, you can take advantage of other's knowledge when you run + * into difficulties or need some advice. In addition, you can also email the library author to receive personalized + * support when you need it (subject to author's schedule). + * + * <small>* Atmel Stack Mouse Device Demo 4292 bytes, LUFA Mouse Low Level Device Demo 3332 bytes, under identical build + * environments</small> + */ + |