From 09ef6a4e130ac2fd157dbf4d236e4a247ed8da88 Mon Sep 17 00:00:00 2001 From: Scott Rifenbark Date: Thu, 4 Nov 2010 21:12:46 +0000 Subject: Poky Reference Manual: Completed editing pass of Chapter 3. I completed the editing pass of this chapter by doing sections 3.3.3 on. Signed-off-by: Scott Rifenbark --- documentation/poky-ref-manual/extendpoky.xml | 773 ++++++++++++++------------- 1 file changed, 389 insertions(+), 384 deletions(-) (limited to 'documentation/poky-ref-manual') diff --git a/documentation/poky-ref-manual/extendpoky.xml b/documentation/poky-ref-manual/extendpoky.xml index 763670e17..4fc30534b 100644 --- a/documentation/poky-ref-manual/extendpoky.xml +++ b/documentation/poky-ref-manual/extendpoky.xml @@ -109,6 +109,7 @@ inherit autotools gettext +
Makefile-Based Package @@ -160,6 +161,7 @@ do_install () {
+
Controlling Package Content @@ -348,8 +350,7 @@ RRECOMMENDS_task-custom-tools = "\
- Customising Images Using Custom <glossterm> - <link linkend='var-IMAGE_FEATURES'>IMAGE_FEATURES</link></glossterm> + Customising Images Using Custom IMAGE_FEATURES Ultimately users might want to add extra image "features" as used by Poky with the IMAGE_FEATURES @@ -401,107 +402,108 @@ DISTRO_EXTRA_RDEPENDS += "strace" dependencies - it only rebuilds the specified package. -bitbake -c clean task-boot task-base task-poky -bitbake poky-image-sato +$ bitbake -c clean task-boot task-base task-poky +$ bitbake poky-image-sato
-
- Porting Poky to a New Machine - - Adding a new machine to Poky is a straightforward process. - This section provides information that gives you an idea of the changes you must make. - The information covers adding machines similar to those Poky already supports. - Although well within the capabilities of Poky, adding a totally new architecture might require - changes to gcc/glibc and to the site information. - Consequently, the information is beyond the scope of this manual. - - -
- Adding the Machine Configuration File - - To add a machine configuration you need to add a .conf file - with details of the device being added to conf/machine/. - The name of the file determines the name Poky uses to reference the new machine. - +
+ Porting Poky to a New Machine - The most important variables to set in this file are - TARGET_ARCH - (e.g. "arm"), - PREFERRED_PROVIDER_virtual/kernel (see below) and - MACHINE_FEATURES - (e.g. "kernel26 apm screen wifi"). - You might also need other variables like SERIAL_CONSOLE - (e.g. "115200 ttyS0"), - KERNEL_IMAGETYPE - (e.g. "zImage") and - IMAGE_FSTYPES (e.g. "tar.gz jffs2"). - You can find full details on these variables in the reference section. - You can leverage many existing machine .conf files from - meta/conf/machine/. + Adding a new machine to Poky is a straightforward process. + This section provides information that gives you an idea of the changes you must make. + The information covers adding machines similar to those Poky already supports. + Although well within the capabilities of Poky, adding a totally new architecture might require + changes to gcc/glibc and to the site information. + Consequently, the information is beyond the scope of this manual. -
-
- Adding a Kernel for the Machine - - Poky needs to be able to build a kernel for the machine. - You need to either create a new kernel recipe for this machine, or extend an - existing recipe. - You can find several kernel examples in the meta/recipes-kernel/linux - directory that can be used as references. - - - If you are creating a new recipe, the "normal" recipe-writing rules apply for setting - up a SRC_URI. - This means specifying any necessary patches and setting - S to point at the source code. - You need to create a "configure" task that configures the unpacked kernel with a defconfig. - You can do this by using a make defconfig command or - more commonly by copying in a suitable defconfig and and then running - make oldconfig. - By making use of "inherit kernel" and potentially some of the - linux-*.inc files, most other functionality is - centralized and the the defaults of the class normally work well. - - - If you are extending an existing kernel, it is usually a matter of adding a - suitable defconfig file. - The file needs to be added into a location similar to defconfig files - used for other machines in a given kernel. - A possible way to do this is by listing the file in the - SRC_URI - and adding the machine to the expression in - COMPATIBLE_MACHINE: - - +
+ Adding the Machine Configuration File + + To add a machine configuration you need to add a .conf file + with details of the device being added to conf/machine/. + The name of the file determines the name Poky uses to reference the new machine. + + + The most important variables to set in this file are + TARGET_ARCH + (e.g. "arm"), + PREFERRED_PROVIDER_virtual/kernel (see below) and + MACHINE_FEATURES + (e.g. "kernel26 apm screen wifi"). + You might also need other variables like SERIAL_CONSOLE + (e.g. "115200 ttyS0"), + KERNEL_IMAGETYPE + (e.g. "zImage") and + IMAGE_FSTYPES (e.g. "tar.gz jffs2"). + You can find full details on these variables in the reference section. + You can leverage many existing machine .conf files from + meta/conf/machine/. + +
+ +
+ Adding a Kernel for the Machine + + Poky needs to be able to build a kernel for the machine. + You need to either create a new kernel recipe for this machine, or extend an + existing recipe. + You can find several kernel examples in the meta/recipes-kernel/linux + directory that can be used as references. + + + If you are creating a new recipe, the "normal" recipe-writing rules apply for setting + up a SRC_URI. + This means specifying any necessary patches and setting + S to point at the source code. + You need to create a "configure" task that configures the unpacked kernel with a defconfig. + You can do this by using a make defconfig command or + more commonly by copying in a suitable defconfig and and then running + make oldconfig. + By making use of "inherit kernel" and potentially some of the + linux-*.inc files, most other functionality is + centralized and the the defaults of the class normally work well. + + + If you are extending an existing kernel, it is usually a matter of adding a + suitable defconfig file. + The file needs to be added into a location similar to defconfig files + used for other machines in a given kernel. + A possible way to do this is by listing the file in the + SRC_URI + and adding the machine to the expression in + COMPATIBLE_MACHINE: + + COMPATIBLE_MACHINE = '(qemux86|qemumips)' - -
+
+
-
- Adding a Formfactor Configuration File - - A formfactor configuration file provides information about the - target hardware on which Poky is running, and that Poky cannot - obtain from other sources such as the kernel. Some examples of - information contained in a formfactor configuration file include - framebuffer orientation, whether or not the system has a keyboard, - the positioning of the keyboard in relation to the screen, and - screen resolution. - - - Sane defaults should be used in most cases, but if customisation is - necessary you need to create a machconfig file - under meta/packages/formfactor/files/MACHINENAME/ - where MACHINENAME is the name for which this infomation - applies. For information about the settings available and the defaults, please see - meta/packages/formfactor/files/config. Below is one - example for qemuarm: - - +
+ Adding a Formfactor Configuration File + + A formfactor configuration file provides information about the + target hardware on which Poky is running, and that Poky cannot + obtain from other sources such as the kernel. + Some examples of information contained in a formfactor configuration file include + framebuffer orientation, whether or not the system has a keyboard, + the positioning of the keyboard in relation to the screen, and + screen resolution. + + + Reasonable defaults are used in most cases, but if customization is + necessary you need to create a machconfig file + under meta/packages/formfactor/files/MACHINENAME/, + where MACHINENAME is the name for which this infomation + applies. + For information about the settings available and the defaults, see + meta/packages/formfactor/files/config. + Following is an example for qemuarm: + + HAVE_TOUCHSCREEN=1 HAVE_KEYBOARD=1 @@ -512,45 +514,44 @@ DISPLAY_ORIENTATION=0 #DISPLAY_BPP=16 DISPLAY_DPI=150 DISPLAY_SUBPIXEL_ORDER=vrgb - + +
-
-
+
Making and Maintaining Changes - - We recognise that people will want to extend/configure/optimise Poky for - their specific uses, especially due to the extreme configurability and - flexibility Poky offers. To ensure ease of keeping pace with future - changes in Poky we recommend making changes to Poky in a controlled way. + Because Poky offers extreme configurability and fliexibility, we recognize that people will want + to extend, configure or optimise Poky for their specific uses. + To best keep pace with future Poky changes we recommend you make controlled changes to Poky. - Poky supports the idea of "layers" which when used - properly can massively ease future upgrades and allow segregation - between the Poky core and a given developer's changes. Some other advice on - managing changes to Poky is also given in the following section. + Poky supports the idea of "layers". + If you use layers properly you can ease future upgrades and allow segregation + between the Poky core and a given developer's changes. + The following section provides more advice on managing changes to Poky.
Bitbake Layers - - Often, people want to extend Poky either through adding packages - or overriding files contained within Poky to add their own - functionality. Bitbake has a powerful mechanism called - layers which provides a way to handle this extension in a fully + Often, people want to extend Poky either by adding packages + or by overriding files contained within Poky to add their own + functionality. + Bitbake has a powerful mechanism called + "layers", which provides a way to handle this extension in a fully supported and non-invasive fashion. - - The Poky tree includes several additional layers which demonstrate - this functionality, such as meta-emenlow and meta-extras. - The meta-emenlow layer is an example layer enabled by default. The meta-extras - repostory is not enabled by default but enabling any layer is as easy as adding - the layers path to the BBLAYERS variable in your bblayers.conf. this is how - meta-extras are enabled in Poky builds: + The Poky tree includes several additional layers such as meta-emenlow and meta-extras + that demonstrate this functionality. + The meta-emenlow layer is an example layer that by default is enabled. + However, the meta-extras repostory is not enabled by default. + It is easy though to enable any layer. + You simply add the layer's path to the + BBLAYERS variable in your + bblayers.conf file. + The following example shows how to enable meta-extras in the Poky build: LCONF_VERSION = "1" @@ -565,15 +566,14 @@ BBLAYERS = " \ - Bitbake parses the conf/layer.conf of each of the layers in BBLAYERS - to add the recipes, classes and configuration contained within the layer to Poky. + Bitbake parses each conf/layer.conf file for each layer in BBLAYERS + and adds the recipes, classes and configuration contained within the layer to Poky. To create your own layer, independent of the main Poky repository, - you need only create a directory with a conf/layer.conf file and - add the directory to your bblayers.conf. + simply create a directory with a conf/layer.conf file and + add the directory to your bblayers.conf file. - - The meta-emenlow/conf/layer.conf demonstrates the required syntax: + The meta-emenlow/conf/layer.conf file demonstrates the required syntax: # We have a conf and classes directory, add to BBPATH BBPATH := "${BBPATH}:${LAYERDIR}" @@ -586,66 +586,74 @@ BBFILE_PATTERN_emenlow := "^${LAYERDIR}/" BBFILE_PRIORITY_emenlow = "6" - - As can be seen, the layers recipes are added to - BBFILES. The - BBFILE_COLLECTIONS variable is then appended to with the - layer name. The BBFILE_PATTERN variable is immediately expanded - with a regular expression used to match files from BBFILES into + In the previous example, the recipes for the layers are added to + BBFILES. + The BBFILE_COLLECTIONS + variable is then appended with the layer name. + The BBFILE_PATTERN variable + immediately expands with a regular expression used to match files from BBFILES into a particular layer, in this case by using the base pathname. - The BBFILE_PRIORITY variable then assigns different - priorities to the files in different layers. This is useful - in situations where the same package might appear in multiple - layers and allows you to choose which layer should 'win'. - Note the use of - LAYERDIR with the immediate expansion operator. - LAYERDIR - expands to the directory of the current layer and - requires use of the immediate expansion operator so that Bitbake - does not lazily expand the variable when it's parsing a - different directory. - - - - Additional bbclass and configuration files can be locationed by - bitbake through the addition to the BBPATH - environment variable. In this case, the first file with the - matching name found in BBPATH is the one that is used, just - like the PATH variable for binaries. It is therefore recommended - that you use unique bbclass and configuration file names in your + The BBFILE_PRIORITY variable + then assigns different priorities to the files in different layers. + This technique useful in situations where the same package might appear in multiple + layers and allows you to choose what layer should take precedence. + + + Note the use of the LAYERDIR + variable with the immediate expansion operator. + The LAYERDIR variable expands to the directory of the current layer and + requires the immediate expansion operator so that Bitbake does not wait to expand the variable + when it's parsing a different directory. + + + Bitbake can locate where other bbclass and configuration files are applied through + the BBPATH + environment variable. + For these cases, Bitake uses the first file with the matching name found in BBPATH. + This is similar to the way the PATH variable is used for binaries. + We recommend, therefore, that you use unique bbclass and configuration file names in your custom layer. - - The recommended approach for custom layers is to store them in a - git repository of the format meta-prvt-XXXX and have this repository - cloned alongside the other meta directories in the Poky tree. - This way you can keep your Poky tree and it's configuration entirely + We also recommend the following: + + Store custom layers in a git repository that uses the + meta-prvt-XXXX format. + Clone the repository alongside other meta directories in the Poky + tree. + + Following these recommendations keeps your Poky tree and its configuration entirely inside POKYBASE.
-
+
Committing Changes - Modifications to Poky are often managed under some kind of source - revision control system. The policy for committing to such systems - is important as some simple policy can significantly improve - usability. The tips below are based on the policy followed for the - Poky core. + revision control system. + Because some simple practices can significantly improve usability, policy for committing changes + is important. + Following are suggestions for committing changes to the Poky core: - - It helps to use a consistent style for commit messages when committing - changes. We've found a style where the first line of a commit message - summarises the change and starts with the name of any package affected - work well. Not all changes are to specific packages so the prefix could - also be a machine name or class name instead. If a change needs a longer - description this should follow the summary: + It helps to use a consistent documentation style when committing changes. + We have found the following style works well. + + The first line of the commit summarizes the change and begins with the + name of the affected package or packages. + However, not all changes apply to specific packages. + Consequently, the prefix could also be a machine name or class name for + example. + The second part of the commit (if needed) is a longer more detailed + description of the changes. Placing a blank line between the first and second parts + helps with readability. + + + + Following is an example commit: - bitbake/data.py: Add emit_func() and generate_dependencies() functions @@ -657,111 +665,121 @@ BBFILE_PRIORITY_emenlow = "6" - Any commit should be self contained in that it should leave the - metadata in a consistent state, buildable before and after the - commit. This helps ensure the autobuilder test results are valid - but is good practice regardless. + All commits should be self-contained such that they leave the + metadata in a consistent state that builds both before and after the + commit is made. + Besides being a good policy to follow, this helps ensure the autobuilder test results + are valid.
-
+
Package Revision Incrementing - - If a committed change will result in changing the package output + If a committed change results in changing the package output then the value of the PR - variable needs to be increased (commonly referred to - as 'bumped') as part of that commit. Only integer values are used - and PR = - "r0" should be added into new recipes as, while this is the - default value, not having the variable defined in a recipe makes - it easy to miss incrementing it when updating the recipe. - When upgrading the version of a package (PV), the PR variable should be reset to "r0". + variable needs to be increased ('bumped') as part of that commit. + This means that for new recipes you be sure to add the PR variable and set its initial value + equal to "r0". + Not initially defining PR makes makes it easy to miss when you bump a package. + Note that you can only use integer values for the PR variable. + + + When upgrading the version of a package the (PV) and PR variables should be reset to "r0". - - The aim is that the package version will only ever increase. If - for some reason PV - will change and but not increase, the PE (Package Epoch) can - be increased (it defaults to '0'). The version numbers aim to - follow the - Debian Version Field Policy Guidelines which define how - versions are compared and hence what "increasing" means. + Usually a package version only increases. + However, if for some reason PV changes but does not increase, you can increase the + PE variable (Package Epoch). + The PE variable defaults to '0'. + + + Version numbering strives to follow the + + Debian Version Field Policy Guidelines. + These guidelines define how versions are compared and what "increasing" a version means. - - There are two reasons for doing this, the first is to ensure that - when a developer updates and rebuilds, they get all the changes to + There are two reasons for following these guidelines. + First, to ensure that when a developer updates and rebuilds, they get all the changes to the repository and don't have to remember to rebuild any sections. - The second is to ensure that target users are able to upgrade their - devices via their package manager such as with the - opkg upgrade commands (or similar for - dpkg/apt or rpm based systems). The aim is to ensure Poky has - upgradable packages in all cases. + Second, to ensure that target users are able to upgrade their + devices using package manager commands such as + opkg upgrade (or similar commands for dpkg/apt or rpm-based systems). + + + The goal is to ensure Poky has upgradable packages in all cases.
-
- Using Poky in a Team Environment +
+ Using Poky in a Team Environment - It may not be immediately clear how Poky can work in a team environment, - or scale to a large team of developers. The specifics of any situation - will determine the best solution and poky offers immense flexibility in - that aspect but there are some practises that experience has shown to work - well. + It may not be immediately clear how you can use Poky in a team environment, + or scale it for a large team of developers. + The specifics of any situation determine the best solution. + Granted that Poky offers immense flexibility regarding this, practices do exist + that experience has shown work well. - The core component of any development effort with Poky is often an - automated build testing framework and image generation process. This - can be used to check that the metadata is buildable, highlight when - commits break the builds and provide up to date images allowing people - to test the end result and use them as a base platform for further - development. Experience shows that buildbot is a good fit for this role - and that it works well to configure it to make two types of build - - incremental builds and 'from scratch'/full builds. The incremental builds - can be tied to a commit hook which triggers them each time a commit is - made to the metadata and are a useful acid test of whether a given commit - breaks the build in some serious way. They catch lots of simple errors - and whilst they won't catch 100% of failures, the tests are fast so - developers can get feedback on their changes quickly. The full builds - are builds that build everything from the ground up and test everything. - They usually happen at preset times such as at night when the machine - load isn't high from the incremental builds. - poky autobuilder - is an example implementation with buildbot. - - - - Most teams have pieces of software undergoing active development. It is of - significant benefit to put these under control of a source control system - compatible with Poky such as git or svn. The autobuilder can then be set to - pull the latest revisions of these packages so the latest commits get tested - by the builds allowing any issues to be highlighted quickly. Poky easily - supports configurations where there is both a stable known good revision - and a floating revision to test. Poky can also only take changes from specific - source control branches giving another way it can be used to track/test only - specified changes. - - - Perhaps the hardest part of setting this up is the policy that surrounds - the different source control systems, be them software projects or the Poky - metadata itself. The circumstances will be different in each case but this is - one of Poky's advantages - the system itself doesn't force any particular policy - unlike a lot of build systems, allowing the best policy to be chosen for the - circumstances. + automated build testing framework and an image generation process. + You can use these core components to check that the metadata is buildable, + highlight when commits break the builds, and provide up-to-date images that + allow people to test the end result and use it as a base platform for further + development. + Experience shows that buildbot is a good fit for this role. + What works well is to configure buildbot to make two types of builds: + incremental and full (from scratch). + See poky autobuilder + for an example implementation that uses buildbot. + + + You can tie incremental builds to a commit hook that triggers the build + each time a commit is made to the metadata. + This practice results in useful acid tests that determine whether a given commit + breaks the build in some serious way. + Associating a build to a commit can catch a lot of simple errors. + Furthermore, the tests are fast so developers can get quick feedback on changes. + + + Full builds build and test everything from the ground up. + They usually happen at preset times like during the night when the machine + load is low. + + + Most teams have many pieces of software undergoing active development at any given time. + You can derive large benefits by putting these pieces under the control of a source + control system that is compatible with Poky (i.e. git or svn). + You can then set the autobuilder to pull the latest revisions of the packages + and test the latest commits by the builds. + This practice quickly highlights issues. + Poky easily supports testing configurations that use both a stable known good revision + and a floating revision. + Poky can also take just the changes from specific source control branches. + This capability allows you to track and test specific changes. + + + Perhaps the hardest part of setting this up is defining the software project or + Poky metadata policies that surround the different source control systems. + Of course circumstances will be different in each case. + However, this situation reveals one of Poky's advantages - the system itself does not + force any particular policy on users, unlike a lot of build systems. + The system allows the best policy to be chosen for the given circumstances.
-
+
Updating Existing Images - Often, rather than reflashing a new image you might wish to install updated - packages into an existing running system. This can be done by sharing the tmp/deploy/ipk/ directory through a web server and then on the device, changing /etc/opkg/base-feeds.conf to point at this server, for example by adding: + packages into an existing running system. + You can do this by first sharing the + tmp/deploy/ipk/ directory + through a web server and then by changing /etc/opkg/base-feeds.conf + to point at the shared server. + Following is an example: src/gz all http://www.mysite.com/somedir/deploy/ipk/all @@ -770,41 +788,33 @@ src/gz beagleboard http://www.mysite.com/somedir/deploy/ipk/beagleboard
-
+
Modifying Package Source Code - - Poky is usually used to build software rather than modifying - it. However, there are ways Poky can be used to modify software. + Although Poky is usually used to build software, you can use it to modify software. - - During building, the sources are available in WORKDIR directory. - Where exactly this is depends on the type of package and the - architecture of target device. For a standard recipe not - related to MACHINE it will be + During building, source is available in the + WORKDIR directory. + The actual location depends on the type of package and the architecture of the target device. + For a standard recipe not related to + MACHINE the location is tmp/work/PACKAGE_ARCH-poky-TARGET_OS/PN-PV-PR/. - Target device dependent packages use MACHINE - - instead of PACKAGE_ARCH - + For target device-dependent packages you should use the MACHINE variable instead of + PACKAGE_ARCH in the directory name. - - Check the package recipe sets the S variable to something - other than standard WORKDIR/PN-PV/ value. + Be sure the package recipe sets the + S variable to something + other than standard WORKDIR/PN-PV/ value. - After building a package, a user can modify the package source code - without problem. The easiest way to test changes is by calling the - "compile" task: + After building a package, you can modify the package source code without problems. + The easiest way to test your changes is by calling the "compile" task as shown in the + following example: @@ -812,184 +822,179 @@ bitbake -c compile -f NAME_OF_PACKAGE - "-f" or "--force" is used to force re-execution of the specified task. - Other tasks may also be called this way. But note that all the modifications - in WORKDIR - are gone once you executes "-c clean" for a package. + The "-f" or "--force" option forces re-execution of the specified task. + You can call other tasks this way as well. + But note that all the modifications in + WORKDIR + are gone once you execute "-c clean" for a package. -
+
Modifying Package Source Code with quilt - - By default Poky uses quilt - to manage patches in do_patch task. - It is a powerful tool which can be used to track all - modifications done to package sources. + By default Poky uses quilt + to manage patches in the do_patch task. + This is a powerful tool that you can use to track all modifications to package sources. - - Before modifying source code it is important to - notify quilt so it will track changes into new patch - file: + Before modifying source code, it is important to notify quilt so it can track the changes + into the new patch file: + quilt new NAME-OF-PATCH.patch - Then add all files which will be modified into that - patch: + After notifying quilt, add all modified files into that patch: quilt add file1 file2 file3 - Now start editing. At the end quilt needs to be used - to generate final patch which will contain all - modifications: + You can now start editing. + Once you are done editing, you need to use quilt to generate the final patch that + will contain all your modifications. quilt refresh - The resulting patch file can be found in the + You can find the resulting patch file in the patches/ subdirectory of the source - (S) directory. For future builds it - should be copied into - Poky metadata and added into SRC_URI of a recipe: + (S) directory. + For future builds you should copy the patch into Poky metadata and add it into the + SRC_URI of a recipe. + Here is an example: SRC_URI += "file://NAME-OF-PATCH.patch" - - This also requires a bump of PR value in the same recipe as we changed resulting packages. + Finally, don't forget to 'bump' the + PR value in the same recipe. + The resulting packages have changed. -
-
- Track license change + +
+ Track License Change - The license of one upstream project may change in the future, and Poky provides - one mechanism to track such license change - - LIC_FILES_CHKSUM variable. + The license of an upstream project might change in the future. + To address this situation, Poky uses the + LIC_FILES_CHKSUM variable + to track license changes. -
- Specifying the LIC_FILES_CHKSUM variable - +
+ Specifying the LIC_FILES_CHKSUM Variable + + The LIC_FILES_CHKSUM + variable contains checksums of the license text in the recipe source code. + Poky uses this to track changes in the license text of the source code files. + Following is an example of LIC_FILES_CHKSUM: + LIC_FILES_CHKSUM = "file://COPYING; md5=xxxx \ file://licfile1.txt; beginline=5; endline=29;md5=yyyy \ file://licfile2.txt; endline=50;md5=zzzz \ ..." - - S is the default directory - for searching files listed in - LIC_FILES_CHKSUM. Relative path could be used too: + Poky uses the S variable as the + default directory used when searching files listed in LIC_FILES_CHKSUM. + The previous example employs the default directory. + + + You can also use relative paths as shown in the following example: - LIC_FILES_CHKSUM = "file://src/ls.c;startline=5;endline=16;\ md5=bb14ed3c4cda583abc85401304b5cd4e" LIC_FILES_CHKSUM = "file://../license.html;md5=5c94767cedb5d6987c902ac850ded2c6" - - The first line locates a file in - S/src/ls.c, and the second line refers to a file in - WORKDIR, which is the parent - of S + In this example the first line locates a file in + S/src/ls.c. + The second line refers to a file in + WORKDIR, which is the parent + of S. -
-
- Explanation of syntax - +
+ Explanation of Syntax - This parameter lists all the important files containing the text -of licenses for the -source code. It is also possible to specify on which line the license text -starts and on which line it ends within that file using the "beginline" and -"endline" parameters. If the "beginline" parameter is not specified then license -text begins from the 1st line is assumed. Similarly if "endline" parameter is -not specified then the license text ends at the last line in the file is -assumed. So if a file contains only licensing information, then there is no need -to specify "beginline" and "endline" parameters. + As mentioned in the previous section the LIC_FILES_CHKSUM variable lists all the + important files that contain the license text for the source code. + Using this variable you can specify the line on which the license text starts and ends + by supplyiing "beginline" and "endline" parameters. + If you do not use the "beginline" parameter then it is assumed that the text begins on the + first line of the file. + Similarly, if you do not use the "endline" parameter it is assumed that the license text + ends as the last line of the file. -The "md5" parameter stores the md5 checksum of the license text. So if -the license text changes in any way from a file, then its md5 sum will differ and will not -match with the previously stored md5 checksum. This mismatch will trigger build -failure, notifying developer about the license text md5 mismatch, and allowing -the developer to review the license text changes. Also note that if md5 checksum -is not matched while building, the correct md5 checksum is printed in the build -log which can be easily copied to .bb file. + The "md5" parameter stores the md5 checksum of the license text. + If the license text changes in any way as compared to this parameter + then a mis-match occurs. + This mismatch triggers a build failure and notifies the developer. + Notification allows the developer to review and address the license text changes. + Also note that if a mis-match occurs during the build, the correct md5 + checksum is placed in the build log, which can be easily copied to a .bb file. -There is no limit on how many files can be specified on this parameter. But generally every -project would need specifying of just one or two files for license tracking. -Many projects would have a "COPYING" file which will store all the -license information for all the source code files. If the "COPYING" file -is valid then tracking only that file would be enough. + There is no limit to how many files you can specify using the LIC_FILES_CHKSUM variable. + Generally, however, every project requires a few specifications for license tracking. + Many projects have a "COPYING" file that stores the license information for all the source + code files. + This practice allow you to just track the "COPYING" file as long as it is kept up to date. - -1. If you specify empty or invalid "md5" parameter; then while building -the package, bitbake will give md5 not matched error, and also show the correct -"md5" parameter value both on the screen and in the build log - - -2. If the whole file contains only license text, then there is no need to -specify "beginline" and "endline" parameters. - + If you specify an empty or invalid "md5" parameter, bitback returns an md5 mis-match + error and displays the correct "md5" parameter value during the build. The correct parameter + is also captured in the build log. + + + If the whole file contains only license text, you do not need to use the "beginline" and + "endline" parameters.
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- Handle package name alias + +
+ Handling Package Name Alias -Poky implements a distro_check task which automatically connects to major distributions -and checks whether they contains same package. Sometimes the same package has different -names in different distributions, which results in a mismatch from distro_check task -This can be solved by defining per distro recipe name alias - -DISTRO_PN_ALIAS + Sometimes a package name you are using might exist under an alias or as a similarly named + package in a different distribution. + Poky implements a distro_check task that automatically connects to major distributions + and checks for these situations. + If the package exists under a different name in a different distribution you get a + distro_check mismatch. + You can resolve this problem by defining a per-distro recipe name alias using the + DISTRO_PN_ALIAS variable. -
- Specifying the DISTRO_PN_ALIAS variable - +
+ Specifying the DISTRO_PN_ALIAS Variable + + Following is an example that shows how you specify the DISTRO_PN_ALIAS variable: DISTRO_PN_ALIAS_pn-PACKAGENAME = "distro1=package_name_alias1 \ distro2=package_name_alias2 \ distro3=package_name_alias3 \ ..." + -Use space as the delimiter if there're multiple distro aliases + If you have more than one distribution alias separate them with a space. + Note that Poky currently automatically checks the Fedora, OpenSuSE, Debian, Ubuntu, + and Mandriva distributions for source package recipes without having to specify them + using the DISTRO_PN_ALIAS variable. + For example, the following command generates a report that lists the Linux distributions + that include the sources for each of the Poky recipes. + + $ bitbake world -f -c distro_check + + The results are stored in the build/tmp/log/distro_check-${DATETIME}.results + file. - - -The current code can check if the src package for a recipe exists in the latest -releases of these distributions automatically. - - -Fedora, OpenSuSE, Debian, Ubuntu, Mandriva - - -For example, this command will generate a report, listing which linux distros include the -sources for each of the poky recipe. - - -bitbake world -f -c distro_check - - -The results will be stored in the build/tmp/log/distro_check-${DATETIME}.results file. - -
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