From cfe12efb5ec9586dab6961f141d52b103bd8b1d1 Mon Sep 17 00:00:00 2001 From: Saul Wold Date: Mon, 22 Nov 2010 13:57:13 +0000 Subject: Meta: Recipe Reogranization This is the next stage of recipe reorganization, in this stage many recipes where moved to a new meta-demoapps layer since this is more appropriate for demo usage then the core. Additional some recipes were moved to meta-extras to indicate they may be depercated at a future time. A number of recipes were modified since dependencies need to be corrected. Signed-off-by: Saul Wold --- .../pong-clock/pong-clock/pong-clock-no-flicker.c | 410 --------------------- meta/recipes-graphics/pong-clock/pong-clock_1.0.bb | 16 - 2 files changed, 426 deletions(-) delete mode 100644 meta/recipes-graphics/pong-clock/pong-clock/pong-clock-no-flicker.c delete mode 100644 meta/recipes-graphics/pong-clock/pong-clock_1.0.bb (limited to 'meta/recipes-graphics/pong-clock') diff --git a/meta/recipes-graphics/pong-clock/pong-clock/pong-clock-no-flicker.c b/meta/recipes-graphics/pong-clock/pong-clock/pong-clock-no-flicker.c deleted file mode 100644 index 41cebc58a..000000000 --- a/meta/recipes-graphics/pong-clock/pong-clock/pong-clock-no-flicker.c +++ /dev/null @@ -1,410 +0,0 @@ -/* - * Pong Clock - A clock that plays pong. - * See http://mocoloco.com/archives/001766.php for the inspiration. - * - * Copyright (C) 2005 Matthew Allum - * - * Author: Matthew Allum mallum@openedhand.com - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - */ - -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include - -/* Tweak values for different hw setups */ - -#define FPS 50 -#define RESX 40 -#define RESY 40 -#define TO_MISS_SECS 55 -#define BALLDX 16 -#define BALLDY 4 - - -typedef struct PongClock -{ - Display *xdpy; - int xscreen; - Window xwin, xwin_root; - Pixmap backbuffer; - GC xgc; - int xwin_width, xwin_height; - int pixelw, pixelh; - - int ball_x, ball_y, ball_dx, ball_dy; - int bata_y, batb_y; - Bool bata_to_miss, batb_to_miss; - -} -PongClock; - -void -get_time(int *hour, int *min, int *sec) -{ - struct timeval tv; - struct tm *localTime = NULL; - time_t actualTime; - - gettimeofday(&tv, 0); - actualTime = tv.tv_sec; - localTime = localtime(&actualTime); - - if (hour) - *hour = localTime->tm_hour; - - if (min) - *min = localTime->tm_min; - - if (sec) - *sec = localTime->tm_sec; -} - -void -draw_rect (PongClock *pong_clock, - int x, - int y, - int width, - int height) -{ - XFillRectangle (pong_clock->xdpy, - pong_clock->backbuffer, - pong_clock->xgc, - x * pong_clock->pixelw, - y * pong_clock->pixelh, - width * pong_clock->pixelw, - height * pong_clock->pixelh); -} - -void -draw_field (PongClock *pong_clock) -{ - int i; - - draw_rect (pong_clock, 0, 0, RESX+1, 1); - draw_rect (pong_clock, 0, RESY-1, RESX+1, 1); - - for (i=0; i < RESY/2; i++) - draw_rect (pong_clock, (RESX/2)-1, i*2, 2, 1); -} - -void -draw_digit (PongClock *pong_clock, - int x, - int y, - int digit) -{ - int digits[] = { 0x1f8c63f, 0x1f21086, 0x1f0fe1f, 0x1f87e1f, 0x1087e31, - 0x1f87c3f, 0x1f8fc3f, 0x84421f, 0x1f8fe3f, 0x1087e3f }; - - XRectangle rects[5*5]; - int i,j,k; - - i = 0; - - for (k=0; k<5; k++) - for (j=0; j<5; j++) - if (digits[digit] & (1 << ((k*5)+j))) - { - rects[i].x = (x + j) * pong_clock->pixelw; - rects[i].y = (y + k) * pong_clock->pixelh; - rects[i].width = pong_clock->pixelw; - rects[i].height = pong_clock->pixelh; - i++; - } - - XFillRectangles (pong_clock->xdpy, - pong_clock->backbuffer, - pong_clock->xgc, - rects, i); -} - -void -draw_time (PongClock *pong_clock) -{ - int hour, min; - - get_time(&hour, &min, NULL); - - draw_digit (pong_clock, - (RESX/2) - 14, - 5, - hour / 10 ); - - draw_digit (pong_clock, - (RESX/2) - 8, - 5, - hour % 10 ); - - draw_digit (pong_clock, - (RESX/2) + 3, - 5, - min / 10 ); - - draw_digit (pong_clock, - (RESX/2) + 9, - 5, - min % 10 ); -} - -void -draw_bat_and_ball (PongClock *pong_clock) -{ - /* ball */ - - XFillRectangle (pong_clock->xdpy, - pong_clock->backbuffer, - pong_clock->xgc, - pong_clock->ball_x, - pong_clock->ball_y, - pong_clock->pixelw, - pong_clock->pixelh); - - /* bat a */ - - XFillRectangle (pong_clock->xdpy, - pong_clock->backbuffer, - pong_clock->xgc, - 0, - pong_clock->bata_y - (2 * pong_clock->pixelh), - pong_clock->pixelw, - pong_clock->pixelh * 5); - - /* bat b */ - - XFillRectangle (pong_clock->xdpy, - pong_clock->backbuffer, - pong_clock->xgc, - (pong_clock->xwin_width - pong_clock->pixelw), - pong_clock->batb_y - (2 * pong_clock->pixelh), - pong_clock->pixelw, - pong_clock->pixelh * 5); - -} - -void -update_state (PongClock *pong_clock) -{ - int sec, min, hour; - - get_time(&hour, &min, &sec); - - /* Check ball is on field and no ones dues to miss a shot. - */ - if ( (pong_clock->ball_x < 0 && !pong_clock->bata_to_miss) - || (pong_clock->ball_x > (pong_clock->xwin_width - pong_clock->pixelw) - && !pong_clock->batb_to_miss) ) - pong_clock->ball_dx *= -1; - - if ((pong_clock->ball_y < pong_clock->pixelh) - || pong_clock->ball_y > (pong_clock->xwin_height - (2*pong_clock->pixelh))) - pong_clock->ball_dy *= -1; - - pong_clock->ball_x += pong_clock->ball_dx; - pong_clock->ball_y += pong_clock->ball_dy; - - /* Set up someone to miss if we getting close to an hour or min. - */ - if (sec > TO_MISS_SECS) - { - if (min == 59) - pong_clock->batb_to_miss = True; - else - pong_clock->bata_to_miss = True; - } - else - { - /* Reset the game */ - if (pong_clock->bata_to_miss) - { - pong_clock->bata_to_miss = False; - pong_clock->ball_y = pong_clock->bata_y; - pong_clock->ball_x = pong_clock->pixelw; - pong_clock->ball_dx *= -1; - } - - if (pong_clock->batb_to_miss) - { - pong_clock->batb_to_miss = False; - pong_clock->ball_y = pong_clock->batb_y; - pong_clock->ball_x = pong_clock->xwin_width - pong_clock->pixelw; - pong_clock->ball_dx *= -1; - } - } - - /* Keep bats on field and only move in not setup to miss */ - if (pong_clock->ball_y >= (3*pong_clock->pixelh) - && pong_clock->ball_y <= (pong_clock->xwin_height - (5*pong_clock->pixelh))) - { - if (!pong_clock->batb_to_miss) - pong_clock->batb_y = pong_clock->ball_y; - - if (!pong_clock->bata_to_miss) - pong_clock->bata_y = pong_clock->ball_y; - } -} - -void -draw_frame (PongClock *pong_clock) -{ - update_state (pong_clock); - - /* Clear playfield */ - XSetForeground (pong_clock->xdpy, - pong_clock->xgc, - BlackPixel(pong_clock->xdpy, - pong_clock->xscreen)); - - XFillRectangle (pong_clock->xdpy, - pong_clock->backbuffer, - pong_clock->xgc, - 0, 0, - pong_clock->xwin_width, - pong_clock->xwin_height); - - XSetForeground (pong_clock->xdpy, - pong_clock->xgc, - WhitePixel(pong_clock->xdpy, - pong_clock->xscreen)); - - draw_field (pong_clock); - - draw_time (pong_clock); - - draw_bat_and_ball (pong_clock); - - /* flip 'backbuffer' */ - XSetWindowBackgroundPixmap (pong_clock->xdpy, - pong_clock->xwin, - pong_clock->backbuffer); - XClearWindow(pong_clock->xdpy, pong_clock->xwin); - - XSync(pong_clock->xdpy, False); -} - -int -main (int argc, char **argv) -{ - XGCValues gcv; - Atom atoms_WINDOW_STATE, atoms_WINDOW_STATE_FULLSCREEN; - PongClock *pong_clock; - - pong_clock = malloc(sizeof(PongClock)); - memset(pong_clock, 0, sizeof(PongClock)); - - if ((pong_clock->xdpy = XOpenDisplay(getenv("DISPLAY"))) == NULL) { - fprintf(stderr, "Cannot connect to X server on display %s.", - getenv("DISPLAY")); - exit(-1); - } - - pong_clock->xscreen = DefaultScreen(pong_clock->xdpy); - pong_clock->xwin_root = DefaultRootWindow(pong_clock->xdpy); - pong_clock->xwin_width = DisplayWidth(pong_clock->xdpy, - pong_clock->xscreen); - pong_clock->xwin_height = DisplayHeight(pong_clock->xdpy, - pong_clock->xscreen); - - pong_clock->pixelw = pong_clock->xwin_width / RESX; - pong_clock->pixelh = pong_clock->xwin_height / RESY; - - pong_clock->ball_x = 0; - pong_clock->ball_y = pong_clock->xwin_height / 2; - - pong_clock->ball_dx = BALLDX; - pong_clock->ball_dy = BALLDY; - - pong_clock->batb_y = pong_clock->bata_y = pong_clock->ball_y; - - gcv.background = BlackPixel(pong_clock->xdpy, - pong_clock->xscreen); - gcv.foreground = WhitePixel(pong_clock->xdpy, - pong_clock->xscreen); - gcv.graphics_exposures = False; - - pong_clock->xgc = XCreateGC (pong_clock->xdpy, pong_clock->xwin_root, - GCForeground|GCBackground|GCGraphicsExposures, - &gcv); - - atoms_WINDOW_STATE - = XInternAtom(pong_clock->xdpy, "_NET_WM_STATE",False); - atoms_WINDOW_STATE_FULLSCREEN - = XInternAtom(pong_clock->xdpy, "_NET_WM_STATE_FULLSCREEN",False); - - pong_clock->xwin = XCreateSimpleWindow(pong_clock->xdpy, - pong_clock->xwin_root, - 0, 0, - pong_clock->xwin_width, - pong_clock->xwin_height, - 0, - WhitePixel(pong_clock->xdpy, - pong_clock->xscreen), - BlackPixel(pong_clock->xdpy, - pong_clock->xscreen)); - - pong_clock->backbuffer = XCreatePixmap(pong_clock->xdpy, - pong_clock->xwin_root, - pong_clock->xwin_width, - pong_clock->xwin_height, - DefaultDepth(pong_clock->xdpy, - pong_clock->xscreen)); - - XSelectInput(pong_clock->xdpy, pong_clock->xwin, KeyPressMask); - - - /* Set the hints for fullscreen */ - XChangeProperty(pong_clock->xdpy, - pong_clock->xwin, - atoms_WINDOW_STATE, - XA_ATOM, - 32, - PropModeReplace, - (unsigned char *) &atoms_WINDOW_STATE_FULLSCREEN, 1); - - XMapWindow(pong_clock->xdpy, pong_clock->xwin); - - while (True) - { - struct timeval timeout; - XEvent xev; - - timeout.tv_sec = 0; - timeout.tv_usec = 1000000 / FPS; - select (0, NULL, NULL, NULL, &timeout); - - draw_frame (pong_clock); - - XFlush(pong_clock->xdpy); - - if (XPending(pong_clock->xdpy)) - { - if (XCheckMaskEvent(pong_clock->xdpy, - KeyPressMask, - &xev)) - exit(-1); - } - } -} diff --git a/meta/recipes-graphics/pong-clock/pong-clock_1.0.bb b/meta/recipes-graphics/pong-clock/pong-clock_1.0.bb deleted file mode 100644 index 8d3659ff9..000000000 --- a/meta/recipes-graphics/pong-clock/pong-clock_1.0.bb +++ /dev/null @@ -1,16 +0,0 @@ -DESCRIPTION = "A clock combined with a game of pong" -LICENSE = "GPLv2+" -DEPENDS = "virtual/libx11 xdmcp xau" - -SRC_URI = "file://pong-clock-no-flicker.c" - -S = "${WORKDIR}" - -do_compile () { - ${CC} -o pong-clock pong-clock-no-flicker.c `pkg-config --cflags --libs x11 xau xdmcp` -} - -do_install () { - install -d ${D}${bindir} - install -m 0755 pong-clock ${D}${bindir} -} -- cgit v1.2.3