/* * https://github.com/barrybingo/SunMoonSim/blob/master/LinkerScript/STM32F103-MD.ld */ /* Entry Point */ ENTRY(_Reset_Handler) /* Specify the memory areas */ MEMORY { FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 64K RAM (xrw) : ORIGIN = 0x20000000, LENGTH = 20k MEMORY_B1 (rx) : ORIGIN = 0x60000000, LENGTH = 0K } _estack = ORIGIN(RAM) + LENGTH(RAM); SECTIONS { .text : { *(.isr_vectors) init.s:(.text) *(.text) KEEP(*(.text.*)) *(.rodata*) } >FLASH . = ORIGIN(RAM); .data ALIGN(4) : { *(.data*) } >RAM AT >FLASH .bss ALIGN(4) (NOLOAD) : { *(.bss) *(.bss.*) } >RAM _copy_data_store = ADDR(.data); _copy_data_store_end = _copy_data_store + SIZEOF(.data); _copy_data_load = LOADADDR(.data); _bss_start = ADDR(.bss); _bss_end = _bss_start + SIZEOF(.bss); }