%% Gives random enemies -module(pq_enemy). -export([fetch/0]). fetch() -> L = enemies(), lists:nth(random:uniform(length(L)), L). enemies() -> [{<<"Spider">>, [{drop, {<<"Spider Egg">>, 1}}, {experience, 1}]}, {<<"Wildcat">>, [{drop, {<<"Pelt">>, 1}}, {experience, 1}]}, {<<"Pig">>, [{drop, {<<"Bacon">>, 1}}, {experience, 1}]}, {<<"Wild Pig">>, [{drop, {<<"Tasty Ribs">>, 2}}, {experience, 1}]}, {<<"Goblin">>, [{drop, {<<"Goblin hair">>, 1}}, {experience, 2}]}, {<<"Robot">>, [{drop, {<<"Chunks of Metal">>, 3}}, {experience, 2}]}, {<<"Factory Worker">>, [{drop, {<<"Wrench">>,2}}, {experience,1}]}, {<<"Carnie">>, [{drop, {<<"Cotton Candy">>,1}}, {experience,1}]}, {<<"Mad Beaver">>, [{drop, {<<"Wood chips">>, 2}}, {experience, 1}]}, {<<"Silent magpie">>, [{drop, {<<"Shiny things">>, 3}}, {experience, 1}]}, {<<"Great Lizard">>, [{drop, {<<"Lizard tail">>, 1}}, {experience, 1}]}, {<<"Cheetah">>, [{drop, {<<"Fur">>, 3}}, {experience, 4}]}, {<<"Radish Horse">>, [{drop, {<<"Horseradish">>,1}}, {experience, 2}]}, {<<"Sand Worm">>, [{drop, {<<"Spices">>,10}}, {experience, 25}]}, {<<"Mule">>, [{drop, {<<"Map">>, 2}}, {experience, 12}]}, {<<"Man Tree">>, [{drop, {<<"branch">>,1}}, {experience, 2}]}, {<<"Penguin Lord">>, [{drop, {<<"Penguin Egg">>,1}}, {experience, 3}]}, {<<"Cursed Priest">>, [{drop, {<<"Grail">>, 3}}, {experience, 5}]}, {<<"Bearded cow">>, [{drop, {<<"Hairy milk">>, 1}}, {experience, 6}]}, {<<"Hellish crow">>, [{drop, {<<"Black feather">>, 1}}, {experience, 1}]}, {<<"Wolverine">>, [{drop, {<<"Puddle of blood">>, 1}}, {experience, 2}]}, {<<"Gangsta Bear">>, [{drop, {<<"Bear Grylls">>, 3}}, {experience, 4}]}].