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authorRichard Purdie <richard.purdie@linuxfoundation.org>2011-04-20 14:20:19 +0100
committerRichard Purdie <richard.purdie@linuxfoundation.org>2011-04-20 15:49:17 +0100
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-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
-
-<chapter id='bsp'>
-
- <title>Board Support Packages (BSP) - Developers Guide</title>
-
- <para>
- A Board Support Package (BSP) is a collection of information that
- defines how to support a particular hardware device, set of devices, or
- hardware platform.
- The BSP includes information about the hardware features
- present on the device and kernel configuration information along with any
- additional hardware drivers required.
- The BSP also lists any additional software
- components required in addition to a generic Linux software stack for both
- essential and optional platform features.
- </para>
-
- <para>
- This section (or document if you are reading the BSP Developer's Guide) defines
- a structure for these components
- so that BSPs follow a commonly understood layout.
- Providing a common form allows end-users to understand and become familiar
- with the layout.
- A common form also encourages standardization
- of software support of hardware.
- </para>
-
- <para>
- The proposed format does have elements that are specific to the Poky and
- OpenEmbedded build systems.
- It is intended that this information can be
- used by other systems besides Poky and OpenEmbedded and that it will be simple
- to extract information and convert it to other formats if required.
- Poky, through its standard layers mechanism, can directly accept the format
- described as a layer.
- The BSP captures all
- the hardware-specific details in one place in a standard format, which is
- useful for any person wishing to use the hardware platform regardless of
- the build system they are using.
- </para>
-
- <para>
- The BSP specification does not include a build system or other tools -
- it is concerned with the hardware-specific components only.
- At the end
- distribution point you can ship the BSP combined with a build system
- and other tools.
- However, it is important to maintain the distinction that these
- are separate components that happen to be combined in certain end products.
- </para>
-
- <section id="bsp-filelayout">
- <title>Example Filesystem Layout</title>
-
- <para>
- The BSP consists of a file structure inside a base directory, which uses the following
- naming convention:
- <literallayout class='monospaced'>
- meta-&lt;bsp_name&gt;
- </literallayout>
- "bsp_name" is a placeholder for the machine or platform name.
- Here are some example base directory names:
- <literallayout class='monospaced'>
- meta-emenlow
- meta-intel_n450
- meta-beagleboard
- </literallayout>
- </para>
-
- <para>
- Below is the common form for the file structure inside a base directory.
- While you can use this basic form for the standard, realize that the actual structures
- for specific BSPs could differ.
-
- <programlisting>
-meta-&lt;bsp_name&gt;/
-meta-&lt;bsp_name&gt;/&lt;bsp_license_file&gt;
-meta-&lt;bsp_name&gt;/README
-meta-&lt;bsp_name&gt;/binary/&lt;bootable_images&gt;
-meta-&lt;bsp_name&gt;/conf/layer.conf
-meta-&lt;bsp_name&gt;/conf/machine/*.conf
-meta-&lt;bsp_name&gt;/recipes-bsp/*
-meta-&lt;bsp_name&gt;/recipes-graphics/*
-meta-&lt;bsp_name&gt;/recipes-kernel/linux/linux-yocto_git.bbappend
- </programlisting>
- </para>
-
- <para>
- Below is an example of the crownbay BSP:
-
- <programlisting>
-meta-crownbay/COPYING.MIT
-meta-crownbay/README
-meta-crownbay/binary/.gitignore
-meta-crownbay/conf/layer.conf
-meta-crownbay/conf/machine/crownbay.conf
-meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/machconfig
-meta-crownbay/recipes-bsp/formfactor/formfactor_0.0.bbappend
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/xcorg.conf
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd-bin/.gitignore
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd-bin_1.7.99.2.bb
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/crosscompile.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/fix_open_max_preprocessor_error.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/macro_tweak.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/nodolt.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd_1.7.99.2.bb
-meta-crownbay/recipes-kernel/linux/linux-yocto_git.bbappend
- </programlisting>
- </para>
-
- <para>
- The following sections describe each part of the proposed BSP format.
- </para>
-
- <section id="bsp-filelayout-license">
- <title>License Files</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/&lt;bsp_license_file&gt;
- </programlisting>
-
- <para>
- These optional files satisfy licensing requirements for the BSP.
- The type or types of files here can vary depending on the licensing requirements.
- For example, in the crownbay BSP all licensing requirements are handled with the
- <filename>COPYING.MIT</filename> file.
- </para>
-
- <para>
- Licensing files can be MIT, BSD, GPLv*, and so forth.
- These files are recommended for the BSP but are optional and totally up to the BSP developer.
- </para>
- </section>
-
- <section id="bsp-filelayout-readme">
- <title>README File</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/README
- </programlisting>
-
- <para>
- This file provides information on how to boot the live images that are optionally
- included in the <filename>/binary</filename> directory.
- The <filename>README</filename> file also provides special information needed for
- building the image.
- </para>
-
- <para>
- Technically speaking a <filename>README</filename> is optional but it is highly
- recommended that every BSP has one.
- </para>
- </section>
-
- <section id="bsp-filelayout-binary">
- <title>Pre-built User Binaries</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/binary/&lt;bootable_images&gt;
- </programlisting>
-
- <para>
- This optional area contains useful pre-built kernels and user-space filesystem
- images appropriate to the target system.
- This directory contains the Application Development Toolkit (ADT) and minimal
- live images when the BSP is has been "tar-balled" and placed on the Yocto Project website.
- You can use these kernels and images to get a system running and quickly get started
- on development tasks.
- </para>
-
- <para>
- The exact types of binaries present are highly hardware-dependent.
- However, a README file should be present in the BSP file structure that explains how to use
- the kernels and images with the target hardware.
- If pre-built binaries are present, source code to meet licensing requirements must also
- be provided in some form.
- </para>
- </section>
-
- <section id='bsp-filelayout-layer'>
- <title>Layer Configuration File</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/conf/layer.conf
- </programlisting>
-
- <para>
- This file identifies the structure as a Poky layer, identifies the
- contents of the layer, and contains information about how Poky should use it.
- Generally, a standard boilerplate file such as the following works.
- In the following example you would replace "bsp" and "_bsp" with the actual name
- of the BSP (i.e. &lt;bsp_name&gt; from the example template).
- </para>
-
- <para>
- <programlisting>
-# We have a conf directory, add to BBPATH
-BBPATH := "${BBPATH}:${LAYERDIR}"
-
-# We have a recipes directory containing .bb and .bbappend files, add to BBFILES
-BBFILES := "${BBFILES} ${LAYERDIR}/recipes/*/*.bb \ ${LAYERDIR}/recipes/*/*.bbappend"
-
-BBFILE_COLLECTIONS += "bsp"
-BBFILE_PATTERN_bsp := "^${LAYERDIR}/"
-BBFILE_PRIORITY_bsp = "5"
- </programlisting>
- </para>
-
- <para>
- This file simply makes BitBake aware of the recipes and configuration directories.
- This file must exist so that Poky can recognize the BSP.
- </para>
- </section>
-
- <section id="bsp-filelayout-machine">
- <title>Hardware Configuration Options</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/conf/machine/*.conf
- </programlisting>
-
- <para>
- The machine files bind together all the information contained elsewhere
- in the BSP into a format that Poky can understand.
- If the BSP supports multiple machines, multiple machine configuration files
- can be present.
- These filenames correspond to the values to which users have set the MACHINE variable.
- </para>
-
- <para>
- These files define things such as the kernel package to use
- (PREFERRED_PROVIDER of virtual/kernel), the hardware drivers to
- include in different types of images, any special software components
- that are needed, any bootloader information, and also any special image
- format requirements.
- </para>
-
- <para>
- At least one machine file is required for a BSP layer.
- However, you can supply more than one file.
- </para>
-
- <para>
- This directory could also contain shared hardware "tuning" definitions that are commonly used to
- pass specific optimization flags to the compiler.
- An example is <filename>tune-atom.inc</filename>:
- </para>
- <para>
- <programlisting>
-BASE_PACKAGE_ARCH = "core2"
-TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse"
- </programlisting>
- </para>
- <para>
- This example defines a new package architecture called "core2" and uses the
- specified optimization flags, which are carefully chosen to give best
- performance on atom processors.
- </para>
- <para>
- The tune file would be included by the machine definition and can be
- contained in the BSP or referenced from one of the standard core set of
- files included with Poky itself.
- </para>
- <para>
- Both the base package architecture file and the tune file are optional for a Poky BSP layer.
- </para>
- </section>
-
- <section id='bsp-filelayout-misc-recipes'>
- <title>Miscellaneous Recipe Files</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/recipes-bsp/*
- </programlisting>
-
- <para>
- This optional directory contains miscellaneous recipe files for the BSP.
- Most notably would be the formfactor files.
- For example, in the crownbay BSP there is a <filename>machconfig</filename> file and a
- <filename>formfactor_0.0.bbappend</filename> file:
- <programlisting>
-meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/machconfig
-meta-crownbay/recipes-bsp/formfactor/formfactor_0.0.bbappend
- </programlisting>
- </para>
-
- <note><para>
- If a BSP does not have a formfactor entry, defaults are established according to
- the configuration script.
- </para></note>
- </section>
-
- <section id='bsp-filelayout-recipes-graphics'>
- <title>Display Support Files</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/recipes-graphics/*
- </programlisting>
-
- <para>
- This optional directory contains recipes for the BSP if it has
- special requirements for graphics support.
- All files that are needed for the BSP to support a display are kept here.
- For example, in the crownbay BSP several display support files exist:
- <programlisting>
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/xcorg.conf
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd-bin/.gitignore
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd-bin_1.7.99.2.bb
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/crosscompile.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/fix_open_max_preprocessor_error.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/macro_tweak.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd/nodolt.patch
-meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-emgd_1.7.99.2.bb
- </programlisting>
- </para>
- </section>
-
- <section id='bsp-filelayout-kernel'>
- <title>Linux Kernel Configuration</title>
- <programlisting>
-meta-&lt;bsp_name&gt;/recipes-kernel/linux/linux-yocto_git.bbappend
- </programlisting>
-
- <para>
- This file appends your specific changes to the kernel you are using.
- </para>
- <para>
- For your BSP you typically want to use an existing Poky kernel found in the
- Poky repository at <filename class='directory'>meta/recipes-kernel/kernel</filename>.
- You can append your specific changes to the kernel recipe by using an append file,
- which is located in the
- <filename class='directory'>meta-&lt;bsp_name&gt;/recipes-kernel/linux</filename>
- directory.
- </para>
- <para>
- Suppose you use a BSP that uses the <filename>linux-yocto_git.bb</filename> kernel,
- which is the preferred kernel to use for developing a new BSP using the Yocto Project.
- In other words, you have selected the kernel in your
- <filename>&lt;bsp_name&gt;.conf</filename> file by adding the following statement:
- <programlisting>
-PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto"
- </programlisting>
- You would use the <filename>linux-yocto_git.bbappend</filename> file to append
- specific BSP settings to the kernel, thus configuring the kernel for your particular BSP.
- </para>
- <para>
- Now take a look at the existing "crownbay" BSP.
- The append file used is:
- <programlisting>
-meta-crownbay/recipes-kernel/linux/linux-yocto_git.bbappend
- </programlisting>
- The file contains the following:
- <programlisting>
-FILESEXTRAPATHS := "${THISDIR}/${PN}"
-COMPATIBLE_MACHINE_crownbay = "crownbay"
-KMACHINE_crownbay = "yocto/standard/crownbay"
- </programlisting>
- This append file adds "crownbay" as a compatible machine,
- and additionally sets a Yocto Kernel-specific variable that identifies the name of the
- BSP branch to use in the GIT repository to find configuration information.
- </para>
- <para>
- One thing missing in this particular BSP, which you will typically need when
- developing a BSP, is the kernel configuration (.config) for your BSP.
- When developing a BSP, you probably have a kernel configuration file or a set of kernel
- configuration files that, when taken together, define the kernel configuration for your BSP.
- You can accomplish this definition by putting the configurations in a file or a set of files
- inside a directory located at the same level as your append file and having the same name
- as the kernel.
- With all these conditions met simply reference those files in a SRC_URI statement in the append
- file.
- </para>
- <para>
- For example, suppose you had a set of configuration options in a file called
- <filename>defconfig</filename>.
- If you put that file inside a directory named
- <filename class='directory'>/linux-yocto</filename> and then added
- a SRC_URI statement such as the following to the append file, those configuration
- options will be picked up and applied when the kernel is built.
- <programlisting>
-SRC_URI += "file://defconfig"
- </programlisting>
- </para>
- <para>
- As mentioned earlier, you can group related configurations into multiple files and
- name them all in the SRC_URI statement as well.
- For example, you could group separate configurations specifically for Ethernet and graphics
- into their own files and add those by using a SRC_URI statement like the
- following in your append file:
- <programlisting>
-SRC_URI += "file://defconfig \
- file://eth.cfg \
- file://gfx.cfg"
- </programlisting>
- </para>
- <para>
- The FILESEXTRAPATHS variable is in boilerplate form here in order to make it easy
- to do that.
- It basically allows those configuration files to be found by the build process.
- </para>
- <note><para>
- Other methods exist to accomplish grouping and defining configuration options.
- For example, you could directly add configuration options to the Yocto kernel
- <filename class='directory'>meta</filename> branch for your BSP.
- The configuration options will likely end up in that location anyway if the BSP gets
- added to the Yocto Project.
- For information on how to add these configurations directly, see the
- "Yocto Project Kernel Architecture and Use Manual" on the
- <ulink url="http://yoctoproject.org/community/documentation">Yocto Project website
- Documentation Page</ulink>
- </para>
- <para>
- In general, however, the Yocto Project maintainers take care of moving the SRC_URI-specified
- configuration options to the <filename class='directory'>meta</filename> branch.
- Not only is it easier for BSP developers to not have to worry about putting those
- configurations in the branch, but having the maintainers do it allows them to apply
- 'global' knowledge about the kinds of common configuration options multiple BSPs in
- the tree are typically using.
- This allows for promotion of common configurations into common features.
- </para></note>
- </section>
-
-<!-- <section id='bsp-filelayout-packages'>
- <title>Other Software (meta-&lt;bsp_name&gt;/recipes-kernel/*)</title>
-
- <para>
- This section describes other pieces of software that the hardware might need for best
- operation.
- Examples show some of the things you could encounter.
- The examples are standard <filename>.bb</filename> file recipes in the
- usual Poky format.
- You can include the source directly by referring to it in the source control system or
- the released tarballs of external software projects.
- You only need to provide these types of files if the platform requires them.
- </para>
- <para>
- The following file is a bootloader recipe that can be used to generate a new
- bootloader binary.
- Sometimes these files are included in the final image format and are needed to re-flash hardware.
- </para>
- <para>
- <programlisting>
-meta-Emenlow/recipes-kernel/bootloader/bootloader_0.1.bb
- </programlisting>
- </para>
- <para>
- These next two files are examples of a hardware driver and a hardware daemon that might need
- to be included in images to make the hardware useful.
- Although the example uses "modem" there may be other components needed, such as firmware.
- </para>
- <para>
- <programlisting>
-meta-Emenlow/recipes-Emenlow/modem/modem-driver_0.1.bb
-meta-Emenlow/recipes-Emenlow/modem/modem-daemon_0.1.bb
- </programlisting>
- </para>
- <para>
- Sometimes the device needs an image in a very specific format so that the update
- mechanism can accept and re-flash it.
- Recipes to build the tools needed to do this can be included with the BSP.
- Following is an example.
- </para>
- <para>
- <programlisting>
-meta-Emenlow/recipes-Emenlow/image-creator/image-creator-native_0.1.bb
- </programlisting>
- </para>
- </section>
-
- <section id='bs-filelayout-bbappend'>
- <title>Append BSP-Specific Information to Existing Recipes</title>
- <para>
- Suppose you have a recipe such as "pointercal" that requires machine-specific information.
- At the same time, you have your new BSP code nicely partitioned into a layer through which
- you would also like to specify any machine-specific information associated with your new machine.
- Before the <filename>.bbappend</filename> extension was introduced, you would have to copy the whole
- pointercal recipe and files into your layer and then add the single file for your machine.
- </para>
- <para>
- With the <filename>.bbappend</filename> extension, however, your work becomes much easier.
- This extension allows you to easily merge BSP-specific information with the original recipe.
- Whenever BitBake finds any <filename>.bbappend</filename> files BitBake will include them after
- it loads the associated <filename>.bb</filename> file but before any finalize
- or anonymous methods are run.
- This allows the BSP layer to do whatever it might want to do to customize the original recipe.
- </para>
- <para>
- If your recipe needs to reference extra files it can use the FILESEXTRAPATHS variable
- to specify their location.
- The example below shows extra files contained in a folder called ${PN} (the package name).
- </para>
- <programlisting>
-FILESEXTRAPATHS := "${THISDIR}/${PN}"
- </programlisting>
- <para>
- This technique allows the BSP to add machine-specific configuration files to the layer directory,
- which will be picked up by BitBake.
- For an example see <filename>meta-emenlow/packages/formfactor</filename>.
- </para>
- </section>
-
- <section id="bsp-filelayout-prebuilds">
- <title>Pre-build Data (meta-&lt;bsp_name&gt;/prebuilds/*)</title>
- <para>
- This location can contain precompiled representations of the source code
- contained elsewhere in the BSP layer.
- Assuming a compatible configuration is used, Poky can process and use these optional pre-compiled
- representations to provide much faster build times.
- </para>
- </section> -->
- </section>
-
- <section id='bsp-click-through-licensing'>
- <title>BSP 'Click-Through' Licensing Procedure</title>
-
- <note><para> This section describes how
- click-through licensing is expected to work.
- Currently, this functionality is not yet implemented.
- </para></note>
-
- <para>
- In some cases, a BSP contains separately licensed IP
- (Intellectual Property) for a component that imposes
- upon the user a requirement to accept the terms of a
- 'click-through' license.
- Once the license is accepted the
- Poky build system can then build and include the
- corresponding component in the final BSP image.
- Some affected components might be essential to the normal
- functioning of the system and have no 'free' replacement
- (i.e. the resulting system would be non-functional
- without them).
- On the other hand, other components might be simply
- 'good-to-have' or purely elective, or if essential
- nonetheless have a 'free' (possibly less-capable)
- version that could be used as a in the BSP recipe.
- </para>
-
- <para>
- For cases where you can substitute something and still maintain functionality,
- the Yocto Project website at
- <ulink url='http://yoctoproject.org/download/board-support-package-bsp-downloads'></ulink>
- will make available a 'de-featured' BSP completely free of the encumbered IP.
- In that case you can use the substitution directly and without any further licensing
- requirements.
- If present, this fully 'de-featured' BSP will be named appropriately different
- than the normal encumbered BSP.
- If available, this substitution is the simplest and most preferred option.
- This, of course, assumes the resulting functionality meets requirements.
- </para>
-
- <para>
- If however, a non-encumbered version is unavailable or the 'free' version
- would provide unsuitable functionality or quality, you can use
- an encumbered version.
- </para>
-
- <para>
- Several methods exist within the Poky build system to satisfy the licensing
- requirements for an encumbered BSP.
- The following list describes them in preferential order:
- </para>
-
- <orderedlist>
- <listitem>
-
- <para>
- Get a license key (or keys) for the encumbered BSP by visiting
- a website and providing the name of the BSP and your email address
- through a web form.
- </para>
-
-<!--
- <ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink>
- and give the name of the BSP and your e-mail address in the web form.
- </para>
-
- COMMENT: This link is not implemented at this point.
-
- <programlisting>
- [screenshot of dialog box]
- </programlisting>
-
--->
-
- <para>
- After agreeing to any applicable license terms, the
- BSP key(s) will be immediately sent to the address
- you gave and you can use them by specifying BSPKEY_&lt;keydomain&gt;
- environment variables when building the image:
- </para>
-
- <programlisting>
- $ BSPKEY_&lt;keydomain&gt;=&lt;key&gt; bitbake poky-image-sato
- </programlisting>
-
- <para>
- These steps allow the encumbered image to be built
- with no change at all to the normal build process.
- </para>
-
- <para>
- Equivalently and probably more conveniently, a line
- for each key can instead be put into the user's
- <filename>local.conf</filename> file.
- </para>
-
- <para>
- The &lt;keydomain&gt; component of the
- BSPKEY_&lt;keydomain&gt; is required because there
- might be multiple licenses in effect for a given BSP.
- In such cases, a given &lt;keydomain&gt; corresponds to
- a particular license. In order for an encumbered
- BSP that encompasses multiple key domains to be built
- successfully, a &lt;keydomain&gt; entry for each
- applicable license must be present in <filename>local.conf</filename> or
- supplied on the command-line.
- </para>
- </listitem>
- <listitem>
- <para>
- Do nothing - build as you normally would.
- When a license is needed the build will stop and prompt you with instructions.
- Follow the license prompts that originate from the
- encumbered BSP.
- These prompts usually take the form of instructions
- needed to manually fetch the encumbered package(s)
- and md5 sums into the required directory
- (e.g. the <filename>poky/build/downloads</filename>).
- Once the manual package fetch has been
- completed, restart the build to continue where
- it left off.
- During the build the prompt will not appear again since you have satisfied the
- requirement.
- </para>
- </listitem>
- <listitem>
- <para>
- Get a full-featured BSP recipe rather than a key.
- You can do this by visiting the applicable BSP download page from the Yocto
- Project website at
- <ulink url='http://yoctoproject.org/download/board-support-package-bsp-downloads'></ulink>.
- BSP tarballs that have proprietary information can be downloaded after agreeing
- to licensing requirements as part of the download process.
- Obtaining the code this way allows you to build an encumbered image with
- no changes at all as compared to the normal build.
- </para>
- </listitem>
- </orderedlist>
- <para>
- Note that the third method is also the only option available
- when downloading pre-compiled images generated from non-free BSPs.
- Those images are likewise available at from the Yocto Project website.
- </para>
- </section>
-
-</chapter>