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author | Kevin Tian <kevin.tian@intel.com> | 2010-08-02 20:24:09 +0800 |
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committer | Richard Purdie <rpurdie@linux.intel.com> | 2010-08-02 16:33:51 +0100 |
commit | d9b1d4312cf1f981c5201b027b18594e9ad5a861 (patch) | |
tree | df639a4e0a4cf031777c04477ddcf523e4b03a4f /meta/classes/src_distribute.bbclass | |
parent | a235e4195eed3e5c21f458c24f0964c8d5abb740 (diff) | |
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mesa-dri: fix x86-64 target compilation
mesa-dri first generates glsl compiler and then use it to compile GL
shader sources. Target glsl compiler can't run on build system, and
thus port from openembedded by introducing a native recipe dedicated
to creating a native glsl-compiler.
This has to be an explicit -native recipe since its un-native sibling
is already part of mesa-dri
Signed-off-by: Kevin Tian <kevin.tian@intel.com>
Diffstat (limited to 'meta/classes/src_distribute.bbclass')
0 files changed, 0 insertions, 0 deletions