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diff --git a/documentation/poky-ref-manual/bsp.xml b/documentation/poky-ref-manual/bsp.xml deleted file mode 100644 index 325676033..000000000 --- a/documentation/poky-ref-manual/bsp.xml +++ /dev/null @@ -1,469 +0,0 @@ -<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"> -<chapter id="bsp"> - - <title>Board Support Packages (BSP) - Developers Guide</title> - - <para> - A Board Support Package (BSP) is a collection of information that - defines how to support a particular hardware device, set of devices, or - hardware platform. - The BSP includes information about the hardware features - present on the device and kernel configuration information along with any - additional hardware drivers required. - The BSP also lists any additional software - components required in addition to a generic Linux software stack for both - essential and optional platform features. - </para> - - <para> - This section (or document if you are reading the BSP Developer's Guide) defines - a structure for these components - so that BSPs follow a commonly understood layout. - Providing a common form allows end-users to understand and become familiar - with the layout. - A common form also encourages standardization - of software support of hardware. - </para> - - <para> - The proposed format does have elements that are specific to the Poky and - OpenEmbedded build systems. - It is intended that this information can be - used by other systems besides Poky and OpenEmbedded and that it will be simple - to extract information and convert it to other formats if required. - Poky, through its standard layers mechanism, can directly accept The format - described as a layer. - The BSP captures all - the hardware-specific details in one place in a standard format, which is - useful for any person wishing to use the hardware platform regardless of - the build system they are using. - </para> - - <para> - The BSP specification does not include a build system or other tools - - it is concerned with the hardware-specific components only. - At the end - distribution point you can ship the BSP combined with a build system - and other tools. - However, it is important to maintain the distinction that these - are separate components that happen to be combined in certain end products. - </para> - - <section id="bsp-filelayout"> - <title>Example Filesystem Layout</title> - - <para> - The BSP consists of a file structure inside a base directory, meta-bsp in this example, - where "bsp" is a placeholder for the machine or platform name. - Examples of some files that it could contain are: - </para> - - <para> - <programlisting> -meta-bsp/ -meta-bsp/binary/zImage -meta-bsp/binary/poky-image-minimal.directdisk -meta-bsp/conf/layer.conf -meta-bsp/conf/machine/*.conf -meta-bsp/conf/machine/include/tune-*.inc -meta-bsp/packages/bootloader/bootloader_0.1.bb -meta-bsp/packages/linux/linux-bsp-2.6.50/*.patch -meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp -meta-bsp/packages/linux/linux-bsp_2.6.50.bb -meta-bsp/packages/modem/modem-driver_0.1.bb -meta-bsp/packages/modem/modem-daemon_0.1.bb -meta-bsp/packages/image-creator/image-creator-native_0.1.bb -meta-bsp/prebuilds/ - </programlisting> - </para> - - <para> - The following sections detail what these files and directories could contain. - </para> - - </section> - - <section id="bsp-filelayout-binary"> - <title>Prebuilt User Binaries (meta-bsp/binary/*)</title> - - <para> - This optional area contains useful prebuilt kernels and userspace filesystem - images appropriate to the target system. - Users could use these to get a system - running and quickly get started on development tasks. - The exact types of binaries - present are highly hardware-dependent. - However, a README file should be present - that explains how to use them with the target hardware. - If prebuilt binaries are - present, source code to meet licensing requirements must also be provided in - some form. - </para> - - </section> - - <section id='bsp-filelayout-layer'> - <title>Layer Configuration (meta-bsp/conf/layer.conf)</title> - - <para> - This file identifies the structure as a Poky layer, identifies the - contents of the layer and contains information about how Poky should use - it. - Generally, a standard boilerplate file consisting of the following works. - </para> - - <para> - <programlisting> -# We have a conf directory, add to BBPATH -BBPATH := "${BBPATH}${LAYERDIR}" - -# We have a recipes directory containing .bb and .bbappend files, add to BBFILES -BBFILES := "${BBFILES} ${LAYERDIR}/recipes/*/*.bb \ ${LAYERDIR}/recipes/*/*.bbappend" - -BBFILE_COLLECTIONS += "bsp" -BBFILE_PATTERN_bsp := "^${LAYERDIR}/" -BBFILE_PRIORITY_bsp = "5" - </programlisting> - </para> - - <para> - This file simply makes bitbake aware of the recipes and conf directories and is required - for recognition of the BSP by Poky. - </para> - - </section> - - <section id="bsp-filelayout-machine"> - <title>Hardware Configuration Options (meta-bsp/conf/machine/*.conf)</title> - - <para> - The machine files bind together all the information contained elsewhere - in the BSP into a format that Poky/OpenEmbedded can understand. - If the BSP supports multiple machines, multiple machine configuration files - can be present. - These filenames correspond to the values to which users have set the MACHINE variable. - </para> - - <para> - These files define things such as what kernel package to use - (PREFERRED_PROVIDER of virtual/kernel), what hardware drivers to - include in different types of images, any special software components - that are needed, any bootloader information, and also any special image - format requirements. - </para> - - <para> - At least one machine file is required for a Poky BSP layer. - However, you can supply more than one file. - </para> - - </section> - - <section id="bsp-filelayout-tune"> - <title>Hardware Optimization Options (meta-bsp/conf/machine/include/tune-*.inc)</title> - - <para> - These are shared hardware "tuning" definitions and are commonly used to - pass specific optimization flags to the compiler. - An example is tune-atom.inc: - </para> - <para> - <programlisting> -BASE_PACKAGE_ARCH = "core2" -TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse" - </programlisting> - </para> - <para> - This example defines a new package architecture called "core2" and uses the - specified optimization flags, which are carefully chosen to give best - performance on atom processors. - </para> - <para> - The tune file would be included by the machine definition and can be - contained in the BSP or referenced from one of the standard core set of - files included with Poky itself. - </para> - <para> - Both the base package architecuture file and the tune file are optional for a Poky BSP layer. - </para> - </section> - - <section id='bsp-filelayout-kernel'> - <title>Linux Kernel Configuration (meta-bsp/packages/linux/*)</title> - - <para> - These files make up the definition of a kernel to use with this - hardware. - In this case, it is a complete self-contained kernel with its own - configuration and patches. - However, kernels can be shared between many machines as well. - Following is an example: - <programlisting> -meta-bsp/packages/linux/linux-bsp_2.6.50.bb - </programlisting> - This example file is the core kernel recipe that details from where to get the kernel - source. - All standard source code locations are supported so this could - be a release tarball, some git repository, or source included in - the directory within the BSP itself. - </para> - <para> - The file then contains information about what patches to apply and how to configure and build them. - It can reuse the main Poky kernel build class, so the definitions here can remain very simple. - </para> - <para> - <programlisting> -linux-bsp-2.6.50/*.patch - </programlisting> - </para> - <para> - The above example file contains patches you can apply against the base kernel, from wherever - they may have been obtained. - </para> - <para> - <programlisting> -meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp - </programlisting> - </para> - <para> - Finally, this last example file contains kernel configuration information. - </para> - <para> - Examples of kernel recipes are available in Poky itself. - These files are optional since a kernel from Poky could be selected, although it - would be unusual not to have a kernel configuration. - </para> - </section> - - <section id='bsp-filelayout-packages'> - <title>Other Software (meta-bsp/packages/*)</title> - - <para> - This section describes other pieces of software that the hardware might need for best - operation. - This section shows examples of the kinds of things that you could encounter. - The examples are standard <filename>.bb</filename> file recipes in the - usual Poky format. - You can include the source directly by referring to it in the source control system or - the released tarballs of external software projects. - You only need to provide these types of files if the platform requires them. - </para> - <para> - The following file is a bootloader recipe that can be used to generate a new - bootloader binary. - Sometimes these files are included in the final image format and are needed to re-flash hardware. - </para> - <para> - <programlisting> -meta-bsp/packages/bootloader/bootloader_0.1.bb - </programlisting> - </para> - <para> - These next two files are examples of a hardware driver and a hardware daemon that might need - to be included in images to make the hardware useful. - Although the example uses "modem" there may be other components needed, such as firmware. - </para> - <para> - <programlisting> -meta-bsp/packages/modem/modem-driver_0.1.bb -meta-bsp/packages/modem/modem-daemon_0.1.bb - </programlisting> - </para> - <para> - Sometimes the device needs an image in a very specific format so that the update - mechanism can accept and re-flash it. - Recipes to build the tools needed to do this can be included with the BSP. - Following is an example. - </para> - <para> - <programlisting> -meta-bsp/packages/image-creator/image-creator-native_0.1.bb - </programlisting> - </para> - </section> - - <section id='bs-filelayout-bbappend'> - <title>Append BSP-Specific Information to Existing Recipes</title> - <para> - Suppose you have a recipe such as 'pointercal' that requires machine-specific information. - At the same time, you have your new BSP code nicely partitioned into a layer through which - you would also like to specify any machine-specific information associated with your new machine. - Before the <filename>.bbappend</filename> extension was introduced, you would have to copy the whole - pointercal recipe and files into your layer and then add the single file for your machine. - </para> - <para> - With the <filename>.bbappend</filename> extension, however, your work becomes much easier. - This extension allows you to easily merge BSP-specific information with the original recipe. - Whenever bitbake finds any <filename>.bbappend</filename> files they will be - included after bitbake loads the associated <filename>.bb</filename> but before any finalize - or anonymous methods run. - This allows the BSP layer to do whatever it might want to do to customize the original recipe. - </para> - <para> - If your recipe needs to reference extra files it can use the FILESEXTRAPATH variable - to specify their location. - The example below shows extra files contained in a folder called ${PN} (the package name). - </para> - <programlisting> -FILESEXTRAPATHS := "${THISDIR}/${PN}" - </programlisting> - <para> - This technique allows the BSP to add machine-specific configuration files to the layer directory, - which will be picked up by bitbake. - For an example see <filename>meta-emenlow/packages/formfactor</filename>. - </para> - </section> - - <section id="bsp-filelayout-prebuilds"> - <title>Prebuild Data (meta-bsp/prebuilds/*)</title> - <para> - This location can contain precompiled representations of the source code - contained elsewhere in the BSP layer. - Assuming a compatible configuration is used, Poky can process and use these optional precompiled - representations to provide much faster build times. - </para> - </section> - - <section id='bsp-click-through-licensing'> - <title>BSP 'Click-Through' Licensing Procedure</title> - - <note><para> This section describes how - click-through licensing is expected to work. - Currently, this functionality is not yet implemented. - </para></note> - - <para> - In some cases, a BSP contains separately licensed IP - (Intellectual Property) for a component that imposes - upon the user a requirement to accept the terms of a - 'click-through' license. - Once the license is accepted the - Poky build system can then build and include the - corresponding component in the final BSP image. - Some affected components might be essential to the normal - functioning of the system and have no 'free' replacement - (i.e. the resulting system would be non-functional - without them). - On the other hand, other components might be simply - 'good-to-have' or purely elective, or if essential - nonetheless have a 'free' (possibly less-capable) - version that could be used as a in the BSP recipe. - </para> - - <para> - For cases where you can substitute something and still maintain functionality, the Poky website will make - available a 'de-featured' BSP completely free of - the encumbered IP. - In that case you can use the substitution directly and without - any further licensing requirements. - If present, this - fully 'de-featured' BSP will be named meta-bsp (i.e. the - normal default naming convention). - If available, this is the simplest the most preferred option. - This, of course, assumes the resulting functionality meets requirements. - </para> - - <para> - If however, a non-encumbered version is unavailable or - the 'free' version would provide unsuitable - functionality or quality, an encumbered version can be - used. - Encumbered versions of a BSP are given names of - the form meta-bsp-nonfree. - </para> - - <para> - Several methods exist within the Poky build system to satisfy the licensing - requirements for an encumbered BSP. - The following list describes them in preferential order: - </para> - - <orderedlist> - <listitem> - - <para> - Get a license key (or keys) for the encumbered BSP - by visiting - <ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink> - and give the name of the BSP and your e-mail address in the web form. - </para> - - <programlisting> - [screenshot of dialog box] - </programlisting> - - <para> - After agreeing to any applicable license terms, the - BSP key(s) will be immediately sent to the address - you gave and you can use them by specifying BSPKEY_<keydomain> - environment variables when building the image: - </para> - - <programlisting> - $ BSPKEY_<keydomain>=<key> bitbake poky-image-sato - </programlisting> - - <para> - These steps allow the encumbered image to be built - with no change at all to the normal build process. - </para> - - <para> - Equivalently and probably more conveniently, a line - for each key can instead be put into the user's - <filename>local.conf</filename> file. - </para> - - <para> - The <keydomain> component of the - BSPKEY_<keydomain> is required because there - might be multiple licenses in effect for a give BSP. - In such cases, a given <keydomain> corresponds to - a particular license. In order for an encumbered - BSP that encompasses multiple key domains to be built - successfully, a <keydomain> entry for each - applicable license must be present in <filename>local.conf</filename> or - supplied on the command-line. - </para> - </listitem> - <listitem> - <para> - Do nothing - build as you normally would. - When a license is needed the build will stop and prompt you with instructions. - Follow the license prompts that originate from the - encumbered BSP. - These prompts usually take the form of instructions - needed to manually fetch the encumbered package(s) - and md5 sums into the required directory (e.g. the poky/build/downloads) - Once the manual package fetch has been - completed, restart the build to continue where - it left off. - During the build the prompt will not appear again since you have satisfied the - requirement. - </para> - </listitem> - <listitem> - <para> - Get a full-featured BSP recipe rather than a key, by - visiting - <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>. - Accepting the license agreement(s) presented will - subsequently allow you to download a tarball - containing a full-featured BSP that is legally cleared for - your use by the just-given license agreement(s). - This method will also allow the encumbered image to - be built with no change at all to the normal build - process. - </para> - </listitem> - </orderedlist> - <para> - Note that the third method is also the only option available - when downloading pre-compiled images generated from - non-free BSPs. - Those images are likewise available at - <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>. - </para> - </section> - -</chapter> |