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author | Trygve Laugstøl <trygvis@inamo.no> | 2015-07-19 21:39:28 +0200 |
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committer | Trygve Laugstøl <trygvis@inamo.no> | 2015-07-19 21:49:03 +0200 |
commit | ae2d05eee4ffcec4c0611d907779ce8ef61d3a6e (patch) | |
tree | 6b86d64d03dfda4efc4a41e5814a229507289cb9 /README.md | |
parent | 0374af511d7efdb856af372f126e66e5a78841d7 (diff) | |
download | ble-toys-ae2d05eee4ffcec4c0611d907779ce8ef61d3a6e.tar.gz ble-toys-ae2d05eee4ffcec4c0611d907779ce8ef61d3a6e.tar.bz2 ble-toys-ae2d05eee4ffcec4c0611d907779ce8ef61d3a6e.tar.xz ble-toys-ae2d05eee4ffcec4c0611d907779ce8ef61d3a6e.zip |
o Going back to a bunch of cpp files instead of launcher+bunch of header files. This ends up with an easier build file and faster builds with CMake's "OBJECT" library type.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -4,7 +4,7 @@ Building: mkdir build cd build - cmake .. + cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/opt/ble-toys make -j This will build a Debug release by default. Add `-DCMAKE_BUILD_TYPE=Release` to build a release build. |