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-rw-r--r--learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_enemy_tests.erl33
-rw-r--r--learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_handler.erl24
-rw-r--r--learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_tests.erl55
-rw-r--r--learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_market_tests.erl15
-rw-r--r--learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_player_tests.erl303
-rw-r--r--learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_stats_tests.erl28
-rw-r--r--learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/processquest_tests.erl49
7 files changed, 507 insertions, 0 deletions
diff --git a/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_enemy_tests.erl b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_enemy_tests.erl
new file mode 100644
index 0000000..14742fa
--- /dev/null
+++ b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_enemy_tests.erl
@@ -0,0 +1,33 @@
+-module(pq_enemy_tests).
+-include_lib("eunit/include/eunit.hrl").
+
+is_random_test_() ->
+ F = fun(Parent, Ref) -> fun() ->
+ <<A:32,B:32,C:32>> = crypto:rand_bytes(12),
+ random:seed({A,B,C}),
+ Entries = [pq_enemy:fetch() || _ <- lists:seq(1,100)],
+ Parent ! {Ref, Entries}
+ end end,
+ Refs = [begin
+ Ref = make_ref(),
+ spawn_link(F(self(), Ref)),
+ Ref
+ end || _ <- lists:seq(1,3)],
+ [A,B,C] = [receive
+ {Ref, X} -> X
+ end || Ref <- Refs],
+ [?_assert(A =/= B),
+ ?_assert(A =/= C),
+ ?_assert(B =/= C)].
+
+format_test_() ->
+ [[?_assertMatch({_Name, [{drop, {_DropName, _DropVal}},
+ {experience, _Exp}]}, pq_enemy:fetch())
+ || _ <- lists:seq(1,10)],
+ begin
+ {Name, [{drop, {Drop, Val}}, {experience, Exp}]} = pq_enemy:fetch(),
+ [?_assert(is_binary(Name)),
+ ?_assert(is_binary(Drop)),
+ ?_assert(is_integer(Val)),
+ ?_assert(is_integer(Exp))]
+ end].
diff --git a/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_handler.erl b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_handler.erl
new file mode 100644
index 0000000..a02df4c
--- /dev/null
+++ b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_handler.erl
@@ -0,0 +1,24 @@
+%% A fake event handler used for tests
+-module(pq_events_handler).
+-behaviour(gen_event).
+-export([init/1, handle_event/2, handle_call/2, handle_info/2,
+ terminate/2, code_change/3]).
+
+init(Parent) -> {ok, Parent}.
+
+handle_event(E, Pid) ->
+ Pid ! E,
+ {ok, Pid}.
+
+handle_call(Req, Pid) ->
+ Pid ! Req,
+ {ok, ok, Pid}.
+
+handle_info(E, Pid) ->
+ Pid ! E,
+ {ok, Pid}.
+
+terminate(_, _) -> ok.
+
+code_change(_OldVsn, Pid, _Extra) ->
+ {ok, Pid}.
diff --git a/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_tests.erl b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_tests.erl
new file mode 100644
index 0000000..3a327b7
--- /dev/null
+++ b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_events_tests.erl
@@ -0,0 +1,55 @@
+-module(pq_events_tests).
+-include_lib("eunit/include/eunit.hrl").
+
+-define(setup(Name, T), {setup, fun() -> start(Name) end, fun stop/1, fun T/1}).
+-define(setup(T), ?setup(make_ref(), T)).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%% TESTS DESCRIPTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%
+events_start_stop_reg_test_() ->
+ {"The event handler can be reached, started and stopped by using the "
+ "player's name",
+ ?setup(can_contact)}.
+
+%%%%%%%%%%%%%%%%%%%%%%%
+%%% SETUP FUNCTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%
+start(Name) ->
+ application:start(regis),
+ {ok, Pid} = pq_events:start_link(Name),
+ unlink(Pid),
+ Name.
+
+stop(Name) ->
+ pq_events:stop(Name).
+
+%%%%%%%%%%%%%%%%%%%%
+%%% ACTUAL TESTS %%%
+%%%%%%%%%%%%%%%%%%%%
+can_contact(Name) ->
+ ok = pq_events:add_handler(Name, pq_events_handler, self()),
+ pq_events:notify(Name, hello),
+ L1 = flush(),
+ pq_events:delete_handler(Name, pq_events_handler, []),
+ pq_events:notify(Name, hello),
+ L2 = flush(),
+ [?_assertEqual([hello], L1),
+ ?_assertEqual([], L2)].
+
+%%%%%%%%%%%%%%%%%%%%%%%%
+%%% HELPER FUNCTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%%
+flush() ->
+ receive
+ X -> [X | flush1()]
+ after 300 ->
+ []
+ end.
+
+flush1() ->
+ receive
+ X -> [X | flush1()]
+ after 0 ->
+ []
+ end.
diff --git a/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_market_tests.erl b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_market_tests.erl
new file mode 100644
index 0000000..d689f67
--- /dev/null
+++ b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_market_tests.erl
@@ -0,0 +1,15 @@
+-module(pq_market_tests).
+-include_lib("eunit/include/eunit.hrl").
+
+best_smallest_weapon_test_() ->
+ [?_assertMatch({<<"plastic knife">>, 0, 1, 3}, pq_market:weapon(0, 5)),
+ ?_assertMatch({<<"plastic knife">>, 1, 1, 5}, pq_market:weapon(1, 100)),
+ ?_assertMatch(undefined, pq_market:weapon(0,0)),
+ ?_assertMatch(undefined, pq_market:weapon(50000,100000000000000000000))].
+
+best_smallest_gear_test_() ->
+ [[?_assertMatch({<<"wool">>, 0, 1, 25}, pq_market:F(0, 35)),
+ ?_assertMatch({<<"pleather">>, 0, 2, 45}, pq_market:F(1, 100)),
+ ?_assertMatch(undefined, pq_market:F(0,0)),
+ ?_assertMatch(undefined, pq_market:F(50000,100000000000000000000))]
+ || F <- [helmet, shield, armor]].
diff --git a/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_player_tests.erl b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_player_tests.erl
new file mode 100644
index 0000000..bbdbf3d
--- /dev/null
+++ b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_player_tests.erl
@@ -0,0 +1,303 @@
+-module(pq_player_tests).
+-include_lib("eunit/include/eunit.hrl").
+-record(state, {name, stats, exp=0, lvlexp=1000, lvl=1, % copied from pq_player.erl
+ equip=[], money=0, loot=[], bought=[], time=0}).
+
+-define(setup(Name, T), {setup, fun() -> start(Name) end, fun stop/1, fun T/1}).
+-define(setup(T), ?setup(make_ref(), T)).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%% TESTS DESCRIPTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%
+new_player_test_() ->
+ [{"A player holds its own name in its state",
+ ?setup(initial_name)},
+ {"A new player has stats randomly rolled",
+ ?setup(initial_roll)},
+ {"A new player becomes a registered process",
+ ?setup(initial_register)},
+ {"A player has a counter for experience and a counter for "
+ "the next level (which is higher than the current exp)",
+ ?setup(initial_lvl)},
+ {"A player has a basic equipment (empty) when first going",
+ ?setup(initial_equipment)},
+ {"A new player has no money",
+ ?setup(initial_money)},
+ {"A new player has no loot",
+ ?setup(initial_loot)},
+ {"The state of a player can be overriden using the info "
+ "arguments to the init function",
+ ?setup(override_init)}].
+
+market_test_() ->
+ [{"A player with N items will sell all of them to the market "
+ "and end with equivalent money, before switching to the "
+ "buying state",
+ ?setup(sell_all)},
+ {"A player with nearly infinite money will buy items available "
+ "for his money, higher than his level",
+ ?setup(buy_items)},
+ {"A player with no money or no items available for the price "
+ "range leaves for the killing fields.",
+ ?setup(buy_none)},
+ {"Receiving the kill message just forwards to the killing state",
+ ?setup(to_killing)}].
+
+killing_fields_test_() ->
+ [{"Kill enemies until the loot limit is hit. Loot is 2x Strength",
+ ?setup(loot_limit)},
+ {"Killing enemies raises XP until someone levels up",
+ ?setup(kill_xp)},
+ {"Leveling up boosts stats. The sum is higher by at least as "
+ "many points as there are fields, but not more than 6 times. "
+ "Moreover, the rolling is random.",
+ ?setup(lvl_stats)},
+ {"receiving the market message just forwards to the market state",
+ ?setup(to_market)}].
+
+%%%%%%%%%%%%%%%%%%%%%%%
+%%% SETUP FUNCTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%
+start(Name) ->
+ application:start(crypto),
+ application:start(regis),
+ Pid = spawn(fun() -> timer:sleep(infinity) end),
+ regis:register({events, Name}, Pid),
+ Name.
+
+stop(Name) ->
+ exit(regis:whereis({events, Name}), kill),
+ application:stop(regis),
+ application:stop(crypto).
+
+%%%%%%%%%%%%%%%%%%%%
+%%% ACTUAL TESTS %%%
+%%%%%%%%%%%%%%%%%%%%
+
+%% Initial State
+initial_name(Name) ->
+ {ok, market, S} = pq_player:init({Name, []}),
+ M = read_event(),
+ [?_assertEqual(Name, S#state.name),
+ ?_assertEqual(M, kill)].
+
+initial_roll(Name) ->
+ {ok, _, S} = pq_player:init({Name, []}),
+ _ = read_event(),
+ ?_assertMatch([{charisma,_}, {constitution, _}, {dexterity, _},
+ {intelligence, _}, {strength, _}, {wisdom, _}],
+ lists:sort(S#state.stats)).
+
+initial_register(Ref) ->
+ {ok, _, _} = pq_player:init({Ref, []}),
+ _ = read_event(),
+ Pid = regis:whereis(Ref),
+ Ret = pq_player:init({Ref, []}),
+ _ = read_event(),
+ [?_assert(undefined =/= Pid),
+ ?_assert(is_pid(Pid)),
+ ?_assertEqual({stop, name_taken}, Ret)].
+
+initial_lvl(Name) ->
+ {ok, _, S} = pq_player:init({Name, []}),
+ _ = read_event(),
+ [?_assert(is_integer(S#state.lvlexp)),
+ ?_assert(S#state.lvlexp > 0),
+ ?_assert(S#state.exp =:= 0)]. % start at 0 exp
+
+initial_equipment(Name) ->
+ {ok, _, S} = pq_player:init({Name, []}),
+ _ = read_event(),
+ [?_assert(is_list(S#state.equip)),
+ ?_assertEqual(undefined, proplists:get_value(armor, S#state.equip)),
+ ?_assertEqual(undefined, proplists:get_value(helmet, S#state.equip)),
+ ?_assertEqual(undefined, proplists:get_value(weapon, S#state.equip)),
+ ?_assertEqual(undefined, proplists:get_value(shield, S#state.equip))].
+
+initial_money(Name) ->
+ {ok, _, S} = pq_player:init({Name, []}),
+ _ = read_event(),
+ ?_assertEqual(0, S#state.money).
+
+initial_loot(Name) ->
+ {ok, _, S} = pq_player:init({Name, []}),
+ _ = read_event(),
+ ?_assertEqual([], S#state.loot).
+
+override_init(Name) ->
+ {ok, _, Partial} = pq_player:init({Name, [
+ {stats, [{charisma,1}, {constitution,1}, {dexterity,1},
+ {intelligence,1}, {strength,1}, {wisdom,1}]},
+ {lvlexp,1}]}),
+ regis:unregister(Name),
+ _ = read_event(),
+ {ok, _, Complete} = pq_player:init({Name, [
+ {stats, [{charisma,1}, {constitution,1}, {dexterity,1},
+ {intelligence,1}, {strength,1}, {wisdom,1}]},
+ {exp, 1}, {lvlexp,1}, {lvl,9},
+ {equip, [{weapon,{<<"plastic knife">>, -1, 1, 2}}]},
+ {money,1}, {loot, [{<<"Bacon">>, 1}]}, {bought, [helmet]}
+ ]}),
+ _ = read_event(),
+ [?_assertMatch(#state{stats=[{_,1},{_,1},{_,1},{_,1},{_,1},{_,1}],
+ lvlexp=1, lvl=1, exp=0},
+ Partial),
+ ?_assertMatch(#state{stats=[{_,1},{_,1},{_,1},{_,1},{_,1},{_,1}],
+ exp=1, lvlexp=1, lvl=9, equip=[{weapon,_}],
+ money=1, loot=[{_,_}], bought=[_]},
+ Complete)].
+
+%% Market
+sell_all(Name) ->
+ undefined = read_event(),
+ Loot = [proplists:get_value(drop, element(2, pq_enemy:fetch()))
+ || _ <- lists:seq(1,5)],
+ {[Sum1, Sum2, Sum3, Sum4, Sum5], _} = lists:mapfoldl(
+ fun(X, Sum) -> {X+Sum, X+Sum} end,
+ 0,
+ [Val || {_, Val} <- Loot]
+ ),
+ %undefined = read_event(),
+ S0 = #state{name=Name, loot=Loot, money=0, lvl=1},
+ {next_state, market, S1} = pq_player:market(sell, S0),
+ M1 = read_event(),
+ {next_state, market, S2} = pq_player:market(sell, S1),
+ M2 = read_event(),
+ {next_state, market, S3} = pq_player:market(sell, S2),
+ M3 = read_event(),
+ {next_state, market, S4} = pq_player:market(sell, S3),
+ M4 = read_event(),
+ {next_state, market, S5} = pq_player:market(sell, S4),
+ M5 = read_event(),
+ {next_state, market, S6} = pq_player:market(sell, S5),
+ M6 = read_event(),
+ [?_assertMatch(#state{money=Sum1, loot=[_,_,_,_]}, S1),
+ ?_assertMatch(#state{money=Sum2, loot=[_,_,_]}, S2),
+ ?_assertMatch(#state{money=Sum3, loot=[_,_]}, S3),
+ ?_assertMatch(#state{money=Sum4, loot=[_]}, S4),
+ ?_assertMatch(#state{money=Sum5, loot=[]}, S5),
+ ?_assertMatch(#state{money=Sum5, loot=[]}, S6),
+ ?_assertEqual([sell, sell, sell, sell, sell, buy],
+ [M1,M2,M3,M4,M5,M6])].
+
+buy_items(Name) ->
+ %% 4 different pieces of equipment to buy
+ S0 = #state{name=Name, equip=[], money=999999999999},
+ {next_state, market, S1} = pq_player:market(buy, S0),
+ M1 = read_event(),
+ {next_state, market, S2} = pq_player:market(buy, S1),
+ M2 = read_event(),
+ {next_state, market, S3} = pq_player:market(buy, S2),
+ M3 = read_event(),
+ {next_state, market, S4} = pq_player:market(buy, S3),
+ M4 = read_event(),
+ %% All slots bought. Implicit requirement: not buying for the
+ %% same slot twice.
+ {next_state, market, S5} = pq_player:market(buy, S4),
+ M5 = read_event(),
+ [?_assertEqual([S5#state.money, S4#state.money, S3#state.money,
+ S2#state.money, S1#state.money, S0#state.money],
+ lists:sort([S5#state.money, S4#state.money, S3#state.money,
+ S2#state.money, S1#state.money, S0#state.money])),
+ ?_assertEqual([1,2,3,4,4],
+ [length(L) || L <- [S1#state.equip, S2#state.equip,
+ S3#state.equip, S4#state.equip,
+ S5#state.equip]]),
+ ?_assertEqual([buy, buy, buy, buy, kill],
+ [M1, M2, M3, M4, M5])].
+
+buy_none(Name) ->
+ S0 = #state{name=Name, equip=[], money=0},
+ %% one try per part of the equipment
+ {next_state, market, S1} = pq_player:market(buy, S0),
+ _ = read_event(),
+ {next_state, market, S2} = pq_player:market(buy, S1),
+ _ = read_event(),
+ {next_state, market, S3} = pq_player:market(buy, S2),
+ _ = read_event(),
+ {next_state, market, S4} = pq_player:market(buy, S3),
+ M = read_event(),
+ [?_assertEqual(S0, S4),
+ ?_assertEqual(kill, M)].
+
+to_killing(Name) ->
+ S = #state{name=Name},
+ Res = pq_player:market(kill, S),
+ M = read_event(),
+ [?_assertMatch({next_state, killing, S}, Res),
+ ?_assertEqual(kill, M)].
+
+%% Killing fields tests
+loot_limit(Name) ->
+ S0 = #state{name=Name, stats=[{strength, 2}], loot=[]},
+ {next_state, killing, S1 = #state{loot=L1}} = pq_player:killing(kill, S0),
+ M1 = read_event(),
+ {next_state, killing, S2 = #state{loot=L2}} = pq_player:killing(kill, S1),
+ M2 = read_event(),
+ {next_state, killing, S3 = #state{loot=L3}} = pq_player:killing(kill, S2),
+ M3 = read_event(),
+ {next_state, killing, #state{loot=L4}} = pq_player:killing(kill, S3),
+ M4 = read_event(),
+ %% Group identical drops with a counter?
+ [?_assertEqual([1,2,3,4], [length(L) || L <- [L1, L2, L3, L4]]),
+ ?_assertEqual([kill, kill, kill, market], [M1, M2, M3, M4])].
+
+kill_xp(Name) ->
+ S0 = #state{name=Name, stats=[{strength, 999}|pq_stats:initial_roll()],
+ lvl=1, exp=0, lvlexp=5},
+ %% between 1 and 5 kills required to lvl up.
+ {next_state, NS1, S1} = pq_player:killing(kill, S0),
+ M1 = read_event(),
+ {next_state, NS2, S2} = pq_player:NS1(M1, S1),
+ M2 = read_event(),
+ {next_state, NS3, S3} = pq_player:NS2(M2, S2),
+ M3 = read_event(),
+ {next_state, NS4, S4} = pq_player:NS3(M3, S3),
+ M4 = read_event(),
+ {next_state, NS5, S5} = pq_player:NS4(M4, S4),
+ M5 = read_event(),
+ {next_state, NS6, S6} = pq_player:NS5(M5, S5),
+ M6 = read_event(),
+ [?_assert(lists:any(fun(#state{lvl=L}) -> L > 1 end, [S1,S2,S3,S4,S5,S6])),
+ ?_assert(lists:any(fun(#state{lvlexp=L}) -> L >= 10 end, [S1,S2,S3,S4,S5,S6])),
+ ?_assert(lists:any(fun(#state{exp=E}) -> E >= 5 end, [S1,S2,S3,S4,S5,S6])),
+ ?_assert(lists:any(fun(FSMState) -> FSMState =:= killing end,
+ [NS1, NS2, NS3, NS4, NS5, NS6])),
+ ?_assert(lists:any(fun(Msg) -> Msg =:= kill end,
+ [M1, M2, M3, M4, M5, M6])),
+ ?_assert(lists:any(fun(Msg) -> Msg =:= lvl_up end,
+ [M1, M2, M3, M4, M5, M6]))].
+
+lvl_stats(Name) ->
+ {ok, _, S0} = pq_player:init({Name, []}),
+ _ = read_event(),
+ TotalStats = length(S0#state.stats),
+ {next_state, killing, S1} = pq_player:killing(lvl_up, S0),
+ _ = read_event(),
+ {next_state, killing, S2} = pq_player:killing(lvl_up, S0),
+ _ = read_event(),
+ SumInit = lists:sum([Pts || {_,Pts} <- S0#state.stats]),
+ SumS1 = lists:sum([Pts || {_,Pts} <- S1#state.stats]),
+ SumS2 = lists:sum([Pts || {_,Pts} <- S2#state.stats]),
+ [?_assert(SumS1 >= TotalStats+SumInit),
+ ?_assert(SumS2 >= TotalStats+SumInit),
+ ?_assert(SumS1 =< TotalStats*6 + SumInit),
+ ?_assert(SumS2 =< TotalStats*6 + SumInit),
+ ?_assert(S1#state.stats =/= S2#state.stats)].
+
+to_market(Name) ->
+ S = #state{name=Name},
+ Res = pq_player:killing(market, S),
+ M = read_event(),
+ [?_assertMatch({next_state, market, S}, Res),
+ ?_assertEqual(sell, M)].
+
+%%%%%%%%%%%%%%%%%%%%%%%%
+%%% HELPER FUNCTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%%
+read_event() ->
+ receive
+ {'$gen_event', Msg} -> Msg
+ after 0 ->
+ undefined
+ end.
diff --git a/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_stats_tests.erl b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_stats_tests.erl
new file mode 100644
index 0000000..da9daa5
--- /dev/null
+++ b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/pq_stats_tests.erl
@@ -0,0 +1,28 @@
+-module(pq_stats_tests).
+-include_lib("eunit/include/eunit.hrl").
+
+all_stats_test_() ->
+ Stats = pq_stats:initial_roll(),
+ {"Checks whether all stats are returned",
+ [?_assertEqual([charisma, constitution, dexterity,
+ intelligence, strength, wisdom],
+ lists:sort(proplists:get_keys(Stats)))]}.
+
+initial_roll_test_() ->
+ Rolls = [pq_stats:initial_roll() || _ <- lists:seq(1,100)],
+ {"All die rolls are made out of 3 d6 dice",
+ %% 6 == number of stats
+ [?_assertEqual(6, length([S || {_,S} <- Stats, S >= 3, S =< 18]))
+ || Stats <- Rolls]}.
+
+initial_random_roll_test_() ->
+ Stats = [pq_stats:initial_roll() || _ <- lists:seq(1,100)],
+ {"All die rolls are random",
+ ?_assertEqual(lists:sort(Stats),
+ lists:sort(sets:to_list(sets:from_list(Stats))))}.
+
+single_die_roll_test_() ->
+ Rolls = [pq_stats:roll() || _ <- lists:seq(1,100)],
+ [?_assertEqual(100, length([N || N <- Rolls, N >= 1, N =< 6])),
+ ?_assert(1 =/= length(sets:to_list(sets:from_list(Rolls))))].
+
diff --git a/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/processquest_tests.erl b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/processquest_tests.erl
new file mode 100644
index 0000000..fa118b1
--- /dev/null
+++ b/learn-you-some-erlang/processquest/apps/processquest-1.0.0/test/processquest_tests.erl
@@ -0,0 +1,49 @@
+-module(processquest_tests).
+-include_lib("eunit/include/eunit.hrl").
+
+%%% Integration tests verifying the whole app.
+-define(setup(Name, T), {setup, fun() -> start(Name) end, fun stop/1, fun T/1}).
+-define(setup(T), ?setup(make_ref(), T)).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%% TESTS DESCRIPTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%
+integration_test_() ->
+ [{"A player can be started from the processquest module and monitored",
+ ?setup(subscribe)}].
+
+%%%%%%%%%%%%%%%%%%%%%%%
+%%% SETUP FUNCTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%
+start(Name) ->
+ application:start(crypto),
+ application:start(regis),
+ application:start(processquest),
+ processquest:start_player(Name, [{time,1100}]),
+ Name.
+
+stop(Name) ->
+ processquest:stop_player(Name),
+ application:stop(processquest),
+ application:stop(regis).
+
+%%%%%%%%%%%%%%%%%%%%
+%%% ACTUAL TESTS %%%
+%%%%%%%%%%%%%%%%%%%%
+subscribe(Name) ->
+ ok = processquest:subscribe(Name, pq_events_handler, self()),
+ timer:sleep(4000),
+ Msgs = flush(),
+ [?_assertMatch([{Name, killed, _Time1, {_EnemyName1, _Props1}},
+ {Name, killed, _Time2, {_EnemyName2, _Props2}},
+ {Name, killed, _Time3, {_EnemyName3, _Props3}}],
+ Msgs)].
+
+%%%%%%%%%%%%%%%%%%%%%%%%
+%%% HELPER FUNCTIONS %%%
+%%%%%%%%%%%%%%%%%%%%%%%%
+flush() ->
+ receive
+ X -> [X | flush()]
+ after 0 -> []
+ end.