diff options
Diffstat (limited to 'tictactoe-2')
-rw-r--r-- | tictactoe-2/apps/ttt_server/src/game.erl | 26 | ||||
-rw-r--r-- | tictactoe-2/apps/ttt_server/src/ttt_server.erl | 16 |
2 files changed, 25 insertions, 17 deletions
diff --git a/tictactoe-2/apps/ttt_server/src/game.erl b/tictactoe-2/apps/ttt_server/src/game.erl index 608b5a8..36d3348 100644 --- a/tictactoe-2/apps/ttt_server/src/game.erl +++ b/tictactoe-2/apps/ttt_server/src/game.erl @@ -13,9 +13,12 @@ player1, player2}). -game_loop(Id, Player1) -> loop(#state{ - id = Id, - player1 = Player1}). +game_loop(Id, Player1) -> + State = #state{ + id = Id, + player1 = Player1}, + io:format("new game state: ~p~n", [State]), + loop(State). loop(State) -> Id = State#state.id, @@ -23,16 +26,27 @@ loop(State) -> {From, join} when not is_pid(State#state.player2) -> io:format("game ~p: player joined: ~p~n", [Id, From]), From ! {joined, State#state.id}, - loop(#state{player2 = From}); + loop(State#state{player2 = From}); {From, join} -> io:format("game ~p: busy: ~p~n", [Id, From]), From ! {busy}, loop(State); - {From, show} -> + {_From, show} -> Str = ttt:format(State#state.board), io:format("game ~p: current state:~n~s~n", [Id, Str]), - From ! Str, loop(State); + {From, status} -> + From ! {status, [ + {id, State#state.id}, + {board, State#state.board}, + {player1, State#state.player1}, + {player2, State#state.player2}]}, + loop(State); + {_From, stop} -> + io:format("game ~p: Stopping~n", [Id]), + State#state.player1 ! {game_stopped, Id}, + State#state.player2 ! {game_stopped, Id}, + ok; code_changed -> io:format("game ~p: code changed~n", [Id]), ?MODULE:loop(State); diff --git a/tictactoe-2/apps/ttt_server/src/ttt_server.erl b/tictactoe-2/apps/ttt_server/src/ttt_server.erl index 52a7957..ce59968 100644 --- a/tictactoe-2/apps/ttt_server/src/ttt_server.erl +++ b/tictactoe-2/apps/ttt_server/src/ttt_server.erl @@ -36,21 +36,15 @@ loop(State) -> loop(#ttt_state{ seq = Id + 1, games = orddict:append(Id, Game, State#ttt_state.games)}); - {Player, show, Id} -> + {Player, Cmd, Id} when (Cmd == show) or + (Cmd == join) or + (Cmd == status) or + (Cmd == stop) -> case orddict:find(Id, State#ttt_state.games) of error -> Player ! no_such_game; {ok, [Game]} -> - io:format("show: ~p~n", [Game]), - Game#ttt_game.pid ! {Player, show} - end, - loop(State); - {Player, join, Id} -> - case orddict:find(Id, State#ttt_state.games) of - error -> - Player ! no_such_game; - {ok, [Game]} -> - Game#ttt_game.pid ! {Player, join} + Game#ttt_game.pid ! {Player, Cmd} end, loop(State); dump -> |